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Phoenix Fighters
AmigaCD/ECS/OCS
Phoenix Fighters - Double Barrel Screenshot
Information 1 review 2 manuals Cheatcode Weblink
40 screenshots 2 boxscans 1 diskscan 1 miscshot Conversion 10 gamemaps
Information
Year of the first release1999LicenseCommercial
Number of disks (or CD)1PublisherAlive - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperBitwise
LanguageEnglish
ArtistsCoder : Mattias Sandgren
Coder : Robert Norberg
Graphician : Petri Häkkinen (Aivo/MC^Mystic, Braindead/MC)
Graphician : Robert Norberg
Musician : Magnus Andersson (Menthos/Nukleus, DrNoID)
Misc : Arto Heikkinen
Misc : Fredrik Sandström
Misc : Petri Häkkinen (Aivo/MC^Mystic, Braindead/MC)
Misc : Robert Norberg
Language in manualEnglish
HardwareAmigaCD
ECS
OCS
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes
Genre
CategoryShooter
SubcategoryShooter - Uncategorised
Dimension2D
QuickmatchThrust
ScrolltypeScrolling - Multi Directional
ThemeSpace
ViewpointSideways
Conversion hardware
Conversion notes

- Game is playable directly from CD, but may be HD installed.

- About 1.4Mb HD space is needed for installation.

- No assigns ("PhoenixFighters:", "PF:") are needed if dos.library V36 (KS2.x) or higher is present.

Classic compilation
Relationship
Page views: 3393 - Last update: 8th March 2017
Rarity: Rare RareRareRare
Notes:  

[1] Game concept & design by Robert Norberg and Fredrik Sandström. Main coding by Robert Norberg; additional coding by Mattias Sandgren. Graphics by Petri Heikkinen; additional gfx by Robert Norberg; level design by Robert Norberg, Fredrik Sandström and Arto & Petri Heikkinen. Music by Magnus Andersson.

[2] Min. Requirements: KS1.3, 1Mb ram (including at least 0.5Mb chipram), PAL screenmode, CDROM drive.
Utilises (if available): 68020 CPU or higher (for enhanced graphical effects + other improvements), extra memory, HD.

[3] PHOENIX FIGHTERS was released on CD only, despite references to a disk version in the game manual and HD installer script.

[4] Game may be played directly from CD or, alternatively, can be HD installed.

[5] Game supports standard or 2-button joysticks, joypads and keyboard control for gameplay.

[6] Game includes a level editor that enables players to modify existing levels/missions or design their own 1- and 2-player missions (see level editor manual for more details).

Min. Requirements (level editor): KS1.x, 1.5Mb ram (including at least 0.75Mb chipram), PAL screenmode, CDROM drive.


[7] PHOENIX FIGHTERS V1.1 (playable demo) is available for download from these sources:

- PHOENIX FIGHTERS V1.1 (demo) [disk/HD version] (dir: game/demo/pf_demo.lha) [Source: Aminet]
- PHOENIX FIGHTERS V1.1 (demo) [ADZ version] [Source: Amiga Magazine Rack (AMR)]


Last known release: V1.0 (05-Jul-99)


TRIVIA: A hidden message to crackers/software pirates from coder Robert Norberg is contained in the game code and reads-

"Howdy guyz! Sure there's a hidden text in Phoenix Fighters. Question is - what should be in it? Hmmm... well, I can tell you why you should buy this game in case you're using a pirate copy. (Don't everybody do that in their hidden text? =) The development on this game started for over five years ago. To give you a glimpse of the amount of work, just consider the levels. There are about 200 levels, generally taking around six hours each including playtesting. This sums up to 1200 hours, or 150 days 8 hours a week - just for the levels! I estimate the work on the levels to be around 15% of the total time spent... Luckily I havn't been all alone on this project, but it still makes me wonder how I've had time to make it through the last year of collage and soon also get a university exam... Oh, well...      .·`·.·~·.·~  This game is dedicated to my father - I miss you so. /Robert  ~·.·`·.·~·.  Visa svenska ord - ta väl hand om dig och din familj!"



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