Original concept by Scott Williams; game design, scenario & characters by Scott Williams and Stewart Green; storyboard by Mark Rafter.
Joint development by Data Design Systems and Scott Williams Games (SWG). Coding by Scott Williams; additional routines by Simon Prytherch and Antonio Argentieri.
Graphics & art design by John Court; additional gfx by Marcus Stringer, Jon Baker and John Dunn; animation by Fat City and Data Design; post-production by Domestic Funk Products; map design & testing by Steve Williams, Scott Williams, John Dunn, Dale Johnstone, Tony Hackett, Christopher Guest, Jason Dudgeon, Clive Townsend and Chris Oxenbury.
Music by Station 2 Station and Darren Wood; sound FX & audio conversion by Darren Wood; audio coding by Rob Mann and Dave Pemberton.
 The original release of PINKIE contains a single incorrectly named file ("Endblock") on disks 2 and 3, which results in the endgame screen displaying corrupted graphics (see HERE). Fortunately, this is easily fixed by simply renaming the offending file [i.e. rename "Endblock" to "Endblocks" (plural)] on both disks [Source: mai, via message posted on EAB].
TRIVIA: Publisher Millennium had high hopes for PINKIE at the time of its release in 1994. They had envisioned that the cutesy PINKIE game character would be a marketing tour de force, the likes of which had never been seen before by the gaming and general public. Before the game had even seen significant development, Millennium had agreed to plans for a sequel proposed by developer Data Designs. Additionally, Millennium approached Station 2 Station, a music marketing company responsible for getting novelty single Mr Blobby to the Christmas number 1 spot in the UK charts in 1993, to not only produce the PINKIE music but also prepare an original interpretation of the game music for release as a music single.