OCS no. 1
OCS no. 2

Powerdrome

General info

Not Amiga Original

Relationships

WHDLoad

2003-05-22

Stats

4,276

Conversions

Atari ST/E
PC (DOS)
Tandy PC/IBM PCjr

OCS

Version info

No
Max 2, Sim 2

Features

Credits

Music & SFX
Game design

Hard Disk Installer

No

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1989
Powerdrome
Commercial
Full Price
Worldwide
English
English, German
1
One version is common, at least one other version is rare
1990
Powerdrome
Commercial
Budget
Europe
English
English, German
1
One version is common, at least one other version is rare

Notes

[1] Two player simultaneous gameplay is supported via null modem/serial connection, even across different platforms. Instructions on how to build a suitable cable are provided in the manual.

[2] Compared to the original Atari ST release, the Amiga conversion of POWERDROME contains improved control and an extra race track.

[3] Distributed in Germany by Rushware.


TRIVIA: Coded by Michael Powell, POWERDROME was the first original game written in the UK for Electronic Arts. It was first released on the Atari ST in late 1988, with an enhanced Amiga conversion following in early '89 [Source: The Games Machine preview(Issue 10, Sept 88, p17), courtesy of the Amiga Magazine Rack].

Conversion Notes

Based on 1988 Michael Powell/EA Atari ST version.
PC versions: Hercules, CGA, EGA, VGA, Tandy

N.B. Headed by Michael Powell, Argonaut Games released a PS2/Xbox/PC remake in 2004/05.

Screen info

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Scan info

Box: OCS
Box scan OCS no. 1

UK Release (front)

Box scan OCS no. 2

UK Release (left inside cover)

Box scan OCS no. 3

UK Release (right inside cover)

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UK Release (back)

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French Release (front)

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French Release (left inside cover)

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French Release (right inside cover)

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French Release (back)

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German Release (front)

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German Release (left inside cover)

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German Release (right inside cover)

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German Release (back)

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U.S. Release (front)

Disk: OCS
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Misc: OCS
OCS no. 1

Manual Cover (German)

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UK Advert [1]

OCS no. 3

UK Advert [2] [Source: Atari Mania]

OCS no. 4

German Pre-release Advert (PowerPlay 12/1988, Page 13)

OCS no. 5

Catalogue Entry [Source: Atari Mania]

Manual info

OCS
OCS no. 1

Manual (English) [U.S. Release]

OCS no. 2

Manual (English) [UK Release] [Source: Atari Mania]

OCS no. 3

Amiga Addendum (English)

OCS no. 4

Command Summary Card (English)

OCS

Here are some tips on the various tracks:

Oval: The secret with this track is to use as much afterburner as possible, but without blowing up your engines. Keep your eye on the temperature gauge. This track is fairly wide, so switch the centering field OFF and pick up speed. Go around as fast as you can.

Antacorp: A difficult track. Turn the centering field up to four or five, which will put you in the middle of the course. When you go through the underground chicane, hold down the right shift key. This will take you through the vertical scanner without slowing down; then straighten.

Clortek: Shortly after the start line, you will encounter a trench. Don’t waste your time flying through it; just go over it. When you reach the pressure gate, which is around half way, don’t slow down. If you’re going to crash into it then slow down. Hopefully this won’t occur, but in this instance it’s no use fighting the consequences. When you come out of the exit, switch the afterbunrers on. Go for speed on this next stretch.

Otyaka: It’s main section’s underground, very dark and at first quite difficult. The track careers from left to right so turn the centering on at around level five. Once you emerge into the open, you’ll come across a nasty right hand hairpin, so hold down the centering key again.

This section takes some practice.

Banzal: So named because it really is the hardest track. Crank the centering up as much as possible but reduce it down to six if feasible and necessary. You’ll encounter the same kind of underground dip as on the Otyaka course, so use the same tactics. If you get through this you are GOOD.

Apocalypt: This section has an alarmingly tight hairpin situated three corners from the start. Take it using centring mode. While underground you will go through a loop de loop. You get through this using gentle movements of the mouse, with centring set around six. This should see you right.

Estoria: Back into sunny climes and a fairly wide track. Bomb around the course with a low centring setting or none at all.

Conversion info

Atari ST/E
No conversion screens found.
PC (DOS)
Conversion PC (DOS)

EGA

Conversion PC (DOS)

Conversion PC (DOS)

VGA

Conversion PC (DOS)

Tandy PC/IBM PCjr
No conversion screens found.

Map info

OCS

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
ACE: Advanced Computer Entertainment
24 (Sep 1989)
925/1000
1
Amiga Action
16 (Jan 1991)
82%
Doug Johns
Re-release
1
Amiga Computing
Vol 2 No 3 (Aug 1989)
91%
Green
2
Amiga Format
1 (Aug 1989)
92%
Bob Wade
1
Amiga Resource
Vol 2 No 1 (Feb 1990)
15/20
Ervin Bobo
0
Amiga User International
Vol 3 No 8 (Aug 1989)
9/10
Paul Rigby
2
Amiga World
Vol 6 No 4 (Apr 1990)
Timothy Trimble
1
Australian Commodore and Amiga Review
Vol 7 No 3 (Mar 1990)
Andrew Baartz
0
Computer + Video Games
109 (Dec 1990)
79%
Re-release
0
CU Amiga
Jun 1989
77%
Mark Heley
2
Datormagazin
No 15 (Nov 1989)
7/10
Magnus Friskytt
1
Info
30 (Jan - Feb 1990)
4/5
Tom Malcolm
1
Svenska Hemdatornytt
No 6 (Sep 1989)
83.75%
Henrik Mårtensson
0
Your Amiga
Oct 1989
79%
Tony Hetherington
2
Zzap
50 (Jun 1989)
93%
Gordon Houghton
Maff Evans
0
Zzap
68 (Dec 1990)
78%
Re-release
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
ST Amiga Format
3 (Sep 1988)
Andy Storer
Preview
1
The Games Machine
10 (Sep 1988)
Preview
1

OCS

Lore Score: 79%

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