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Project-X (Revised Edition)
ECS/OCS
Project-X (Revised Edition) - Double Barrel Screenshot
Information 8 reviews Manual Cheatcode 5 weblinks
44 screenshots 2 boxscans 1 diskscan 4 miscshots Conversion Gamemap
Information
Year of the first release1993LicenseCommercial
Number of disks (or CD)3PublisherTeam 17 - Worldwide
Number max of players2Budget publisher
Simultaneous max players1DeveloperTeam 17
LanguageEnglish
CategoryShoot-'em-up (All)
Shoot-'em-up | Horizontal
HardwareECS
OCS
Artist - coderAndreas Tadic (Megaman/Phenomena)
Stefan Boberg (Antiaction/Defjam)
Amiga original gameyesArtist - graphicianRico Holmes
Have cheatcodeyesArtist - musicianAllister Brimble (The Demon)
Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Christopher Brimble (Chris)
Have SPS releaseyesArtist - miscAndreas Tadic (Megaman/Phenomena)
Rico Holmes
Rob Northen (Northern)
WHD installyesWHD information
AuthorPsygore
Updated  2002-12-24 19:58:39
HD installnoHD notes
This page
has been viewed:2433 times
was last updated:1st September 2007
Conversion notes
Conversion hardware
Classic compilationProject-X Special Edition & F17 Challenge
Ultimate Body Blows & Project-X Special Edition
Relationshipis an updated version of Project-X
Rarity: Common as mud Common as mud
Notes:   [1] Game design by Andreas Tadic (Megaman/Phenomena) and Rico Holmes. Main coding by Andreas Tadic; additional coding by Stefan Boberg. Music and sound FX by Allister Brimble (The Demon); additional music by Bjørn Lynne (Dr. Awesome/Crusaders); and speech effects by Chris Brimble. Disk format/code by Rob Northen.

[2] This game is a slightly enhanced version of PROJECT X, which Team 17 released at a budget price. Release of this enhanced version was mostly prompted by customer feedback that the difficulty level of the original (particularly level 2) was too high. Enhancements include:

- Inclusion of a rookie mode allowing players making easier to progress to later levels
- Beginning the game with a better ship
- Shortened levels
- Removal of some extremely difficult passages of play from game levels
- Reducing the amount of disk swapping by fitting the game on 3 disks instead of the original's 4 disks


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