Page views: 5388 - Last update: 1st September 2007
Common as mud
 Game design by Andreas Tadic (Megaman/Phenomena) and Rico Holmes. Main coding by Andreas Tadic; additional coding by Stefan Boberg. Music and sound FX by Allister Brimble (The Demon); additional music by Bjørn Lynne (Dr. Awesome/Crusaders); and speech effects by Chris Brimble. Disk format/code by Rob Northen.
 This game is a slightly enhanced version of PROJECT X, which Team 17 released at a budget price. Release of this enhanced version was mostly prompted by customer feedback that the difficulty level of the original (particularly level 2) was too high. Enhancements include:
- Inclusion of a rookie mode allowing players making easier to progress to later levels - Beginning the game with a better ship - Shortened levels - Removal of some extremely difficult passages of play from game levels - Reducing the amount of disk swapping by fitting the game on 3 disks instead of the original's 4 disks