[1] Game design & coding by Mike Benna, Don Mattrick, Kevin Pickell, Brad Gour, Bruce Dawson, Amory Wong and Rick Friesen. Graphics by John Boechler and Tony Lee. Music/sound FX by Patrick Payne and Rick Millson.
[2] Distributed in Australia by Ozi Soft, who also published their own edition under licence from Accolade for the Australian market.
PC versions: Hercules, CGA, EGA, Tandy
U.S. Advert [Source: Atari Mania]
Catalogue Entry [1] [Source: Atari Mania]
Catalogue Entry [2] [Source: Atari Mania]
To avoid going over the cliff, or crashing into it, hold down the fire button. The car will now glide around corners at a constant speed, release the fire button to accelerate/slow down. Don’t forget that there are still cars to avoid.
To get a highscore without playing the game:
Load a wordprocessor, and load the “highscores” file, and edit it, then resave it. Note that the highscore shouldn’t exceed 99,999 and the name must not be more than 15 characters.
To change the car, load the highscores as above, and use any of these codes (they must be in lower case):
“p911t”______Porsche 911 Turbo.
“vette”_______________Corvette.
“lotus”___________Turbo Esprit.
“rossa”_____Ferrari Testerossa.
“counta”___Lamborgini Countach.
No maps found.