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Time and Magik: The Trilogy
OCS
Time and Magik: The Trilogy - Double Barrel Screenshot
Information 8 reviews 4 manuals Cheatcode 4 weblinks
4 screenshots 2 boxscans 1 diskscan 1 miscshot 7 conversions Gamemap
Information
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherDatasoft [IntelliCreations] - USA
Mandarin [Europress] - Rest of the World
Number max of players1Budget publisher
Simultaneous max players1DeveloperLevel 9
LanguageEnglish
ArtistsCoder : John Jones-Steele (Abersoft)
Coder : Mike Austin
Coder : Mike Bryant
Coder : Nick Austin
Coder : Pete Austin
Coder : Simon Aspinall
Graphician : Godfrey Dowson
Graphician : Neil Strudwick
Misc : David Williamson
Misc : Pete Austin
Misc : Ruth Pracey
Misc : Sue Gazzard
Language in manual
HardwareOCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorPsygore
Updated  2009-10-20 17:26:05
HD installyesHD notes- Approx. 700K HD space is required for installation.
- Copy all disk contents to a folder on HD.
- Launch game from HD by double-clicking the 'MENU' file.
Genre
CategoryAdventure
SubcategoryAdventure - Text With Still Pics
DimensionNone
ScrolltypeNone
ViewpointNone
Conversion hardwareAmstrad PCW/PC
Amstrad/Schneider CPC 6128
Amstrad/Schneider CPC464/664/6128
Apple II/IIGS
Apple Macintosh (Classic)
Atari 800/130/XL/XE
Atari ST/E
BBC Master 128/512/Compact/Turbo (Acorn)
BBC Micro/Electron (Acorn)
Commodore C64/128
MSX 1/2
PC (DOS)
Sinclair ZX Spectrum 128/+2/+3
Sinclair ZX Spectrum 48/128/+2/+3
Tandy PC/IBM PCjr
Conversion notesSeveral 8- and 16-bit formats were released simultaneously.
PC versions: CGA, EGA, MCGA, Tandy/PCjr

N.B. BBC Master/Model B 128K release was disk only. Amstrad/C64 disk and Spectrum 128K versions featured enhancements over the standard tape releases.
Classic compilation
Relationship
Page views: 2586 - Last update: 7th December 2010
Rarity: Rare RareRareRare
Notes:   [1] TIME AND MAGIK is an enhanced compilation of the previously unreleased trilogy (for 16-bit platforms including Amiga) of Level 9 text/graphic adventures: LORDS OF TIME, RED MOON, and THE PRICE OF MAGIK.

[2] Game designs by Sue Gazzard, David Williamson & Pete Austin; additional text by Ruth Pracey. KAOS adventure system by Mike Austin and John Jones-Steele; game code by Pete & Mike Austin, Simon Aspinall and John Jones-Steele; multiformat computer conversions by Nick Austin and Mike Bryant. Graphics by Godfrey Dowson and Neil Strudwick.

[3] The U.S. version by Datasoft was released several months after the UK release in March 1989.

[4] Original game contents included an instruction booklet containing hints for each game in the trilogy; a novella entitled 'Time and Magik' by Peter McBride; and an advert inviting customers to send a SSAE for the "Official Secrets" clue sheet to the game (see HERE).

[5] The Amiga release of TIME AND MAGIK features the following enhancements (particularly compared to the 8-bit versions):

- Colour pictures (use the mouse, with its left button pressed, to slide pictures up and down), which included location graphics that were digitised from oil paintings by Godfrey Dowson.
- Picture cache to reduce unnecessary disk loading.
- Recall and editing of previous commands via the cursor and backspace keys.
- Undo command to reverse the previous move.
- Save/Restore game to disk.
- RAM save/restore game in memory.

- An enhanced adventure interpreter which can be used with KNIGHT ORC and GNOME RANGER. Copy the relevant game to a new disk and replace the 'MENU', 'GAME1' and 'PICPROC' files with those from the original TIME AND MAGIK disk.


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