- Approx. 700K HD space is required for installation.
- Copy all disk contents to a folder on HD.
- Launch game from HD by double-clicking the 'MENU' file.
[1] TIME AND MAGIK is an enhanced compilation of the previously unreleased trilogy (for 16-bit platforms including Amiga) of Level 9 text/graphic adventures: LORDS OF TIME, RED MOON, and THE PRICE OF MAGIK.
[2] The U.S. version by Datasoft was released several months after the UK release in March 1989.
[3] Original game contents included an instruction booklet containing hints for each game in the trilogy; a novella entitled 'Time and Magik' by Peter McBride; and an advert inviting customers to send a SSAE for the "Official Secrets" clue sheet to the game (see HERE).
[4] The Amiga release of TIME AND MAGIK features the following enhancements (particularly compared to the 8-bit versions):
- Colour pictures (use the mouse, with its left button pressed, to slide pictures up and down), which included location graphics that were digitised from oil paintings by Godfrey Dowson.
- Picture cache to reduce unnecessary disk loading.
- Recall and editing of previous commands via the cursor and backspace keys. - Undo command to reverse the previous move.
- Save/Restore game to disk.
- RAM save/restore game in memory.
- An enhanced adventure interpreter which can be used with KNIGHT ORC and GNOME RANGER. Copy the relevant game to a new disk and replace the 'MENU', 'GAME1' and 'PICPROC' files with those from the original TIME AND MAGIK disk.
Several 8- and 16-bit formats were released simultaneously.
PC versions: CGA, EGA, MCGA, Tandy/PCjr
N.B. BBC Master/Model B 128K release was disk only. Amstrad/C64 disk and Spectrum 128K versions featured enhancements over the standard tape releases.
UK Advert [2] [Source: Atari Mania]
Manual (English) [UK Release] [Source: Retro Commodore]
No cheats found.
No maps found.