Distributed in France by Ubi Soft and in Germany by Untied Software.
French Advert [Source: Atari Mania]
Play the game once and get a good enough score to access the high score table. Now enter "DIZZY" instead of your name. Start the game again and you will have infinite lives and be able to access any of the time zones using keys '1' to '5'. You can also use the keys 'A' and 'S' to select the previous and next screen respectively in each zone.
All you need to know before we begin is a brief explanation of the terminology used for the zones and screens within. Zone One, Screen Three is represented by 1.3 (the horizontal strip of screens is numbered from left to right, so screen one is to the far left). As fate would have it, you do in fact start by the geysers in 1.3.
CREATION OF ZONE TWO
Go to 1.2 and place a Travel Pod there.
Go to 1.5 (use the Pterodactyl to cross the river) and place
another Travel Pod by the cave.
Go back to 1.2 and use your Beamer to stun a mammal. Stand next to
the stunned mammal so it is displayed in the 'Look' window. Now
transport yourself and the mammal to the Pod in 1.5.
Repeat the above several times. (You can have up to 16 mammals in
the cave at a time. You may transport mammals even after you have
created Zone Two).
created.
CREATION OF ZONE THREE
the apemen warm. Place a pod by the cave, remembering that fires
last longer in the green area. Go to 2.2 and find wood to
transport to 2.5. Go to 2.1 and stand in the middle of the screen
on the solid patch.
Go back to 1.1 in the First Zone and transport the flame to 2.5 to
ignite the wood. If the fire goes out then just re-ignite it
again.
doesn't like warm weather and so will try to keep the geysers
blocked. Distract him by feeding him fish from 3.4 and apples from
1.2. Once you have succeeded in unblocking the geysers you will
have created Zone Three.
(in the green area by the existing plants) and transport apples
from 1.2. Repeat this for both river banks.
CREATION OF ZONE FOUR
from 3.2 to 3.5.
If you planted the seeds in 2.4 then you should have trees in 3.4.
You need to take the wheel across the river, so you must break the
branches of these trees to form a bridge.
Use the Pterodactyl in Zone One and as you cross the river change
zones so that you drop onto the branches. Repeat this for the
branches on both sides of the river and you can then take the wheel
across. There is, however, a more sneakier way of taking the wheel
across. Carry it to 3.3 and enter the hut. You will now appear in
hut 3.5. Now just walk up to the square wheel and drop the round
wheel. Talk about re-inventing the wheel!
CREATION OF ZONE FIVE
Get a powder barrel from 4.5. To avoid the cannon ball, stand in
the middle of the screen in 3.5 and change to Zone Four.
Take the barrel to 4.4 and drop it as near to the right of the
bridge as you possibly can. Place a pod near the barrel and wait
for Goliath to get near it. Now transport a flame from 1.1 to
ignite the barrel and, in the ensuing explosion, destroy Goliath.
Take another barrel from 4.5, take it to 4.1 and drop it by the
moving rock - this is the oil source you are looking for. Place a
pod near the barrel and ignite it to dislodge the rock and reveal
the source.
REPAIRING THE TIME MACHINE
Kill a few terrorists in 5.5 and wait for a bomb. Transport this
bomb to 1.1 by the rock with the crystal in it and ignite it to
dislodge the crystal from the rock. You won't be able to find the
crystal in the swamp as it's too deep, but you can find it in 2.1
if you search for it. Place a pod in front of the time machine and
transport the crystal to it.
There is a power switch on top of the building above the VID OIL
sign in 5.1. Use the Pterodactyl to land on top of the building
and beam at the switch to turn the power on and off. However, you
must make sure that the crystal is in the time machine before you
switch the power on.
Once the crystal is in place and the power is on, get inside the
time machine and do a pick up and you will have completed the
adventure!
No maps found.