ECS no. 1
ECS no. 2

Time Machine

General info

Parallel Development

Relationships

WHDLoad

2021-03-09

Stats

4,985

Conversions

Amstrad/Schneider CPC464/664/6128
Atari ST/E
Commodore C64/128
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048

ECS / OCS

Version info

No
Max 1, Sim 1

Features

Hard Disk Installer

No

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1990
Time Machine
Commercial
Full Price
Worldwide
English
English, French, German, Italian
1
Unknown

Notes

Distributed in France by Ubi Soft and in Germany by Untied Software.

Conversion Notes

Screen info

ECS / OCS
Screenshot ECS no. 3

Screenshot ECS no. 4

Screenshot ECS no. 5

Screenshot ECS no. 6

Box: ECS / OCS
Box scan ECS no. 1

Box scan ECS no. 2

Disk: ECS / OCS
Disk scan ECS no. 1

Disk scan ECS no. 2

Misc: ECS / OCS
ECS no. 1

Notice to Would-Be-Pirates

ECS no. 2

UK Advert (Amiga Format, Issue 14, 9/1990, Page 18)

ECS no. 3

UK Advert (Amiga Format, Issue 15, 10/1990, Page 30)

ECS no. 4

French Advert [Source: Atari Mania]

ECS no. 5

German Advert (PowerPlay 11/1990, Page 131)

Manual info

ECS / OCS
ECS no. 1

Manual (English/French/German/Italian)

ECS / OCS

Play the game once and get a good enough score to access the high score table. Now enter "DIZZY" instead of your name. Start the game again and you will have infinite lives and be able to access any of the time zones using keys '1' to '5'. You can also use the keys 'A' and 'S' to select the previous and next screen respectively in each zone.

All you need to know before we begin is a brief explanation of the terminology used for the zones and screens within. Zone One, Screen Three is represented by 1.3 (the horizontal strip of screens is numbered from left to right, so screen one is to the far left). As fate would have it, you do in fact start by the geysers in 1.3.

CREATION OF ZONE TWO


  1. To start with, you must transport the mammals to the cave in 1.5.

Go to 1.2 and place a Travel Pod there.

Go to 1.5 (use the Pterodactyl to cross the river) and place

another Travel Pod by the cave.

Go back to 1.2 and use your Beamer to stun a mammal. Stand next to

the stunned mammal so it is displayed in the 'Look' window. Now

transport yourself and the mammal to the Pod in 1.5.

Repeat the above several times. (You can have up to 16 mammals in

the cave at a time. You may transport mammals even after you have

created Zone Two).

  1. Go back to 1.3 and block up the geysers and Zone Two will now be

created.

CREATION OF ZONE THREE


  1. The first objective is to make a fire by the cave in 1.5 to keep

the apemen warm. Place a pod by the cave, remembering that fires

last longer in the green area. Go to 2.2 and find wood to

transport to 2.5. Go to 2.1 and stand in the middle of the screen

on the solid patch.

Go back to 1.1 in the First Zone and transport the flame to 2.5 to

ignite the wood. If the fire goes out then just re-ignite it

again.

  1. Now you must unblock the geysers to warm up the planet. The Yeti

doesn't like warm weather and so will try to keep the geysers

blocked. Distract him by feeding him fish from 3.4 and apples from

1.2. Once you have succeeded in unblocking the geysers you will

have created Zone Three.

  1. Now you need to plant seeds in 2.4. Place a pod on the river bank

(in the green area by the existing plants) and transport apples

from 1.2. Repeat this for both river banks.

CREATION OF ZONE FOUR


  1. The main task before you is the transportation of the round wheel

from 3.2 to 3.5.

If you planted the seeds in 2.4 then you should have trees in 3.4.

You need to take the wheel across the river, so you must break the

branches of these trees to form a bridge.

Use the Pterodactyl in Zone One and as you cross the river change

zones so that you drop onto the branches. Repeat this for the

branches on both sides of the river and you can then take the wheel

across. There is, however, a more sneakier way of taking the wheel

across. Carry it to 3.3 and enter the hut. You will now appear in

hut 3.5. Now just walk up to the square wheel and drop the round

wheel. Talk about re-inventing the wheel!

CREATION OF ZONE FIVE


  1. The first thing you have to do is destroy Goliath.

Get a powder barrel from 4.5. To avoid the cannon ball, stand in

the middle of the screen in 3.5 and change to Zone Four.

Take the barrel to 4.4 and drop it as near to the right of the

bridge as you possibly can. Place a pod near the barrel and wait

for Goliath to get near it. Now transport a flame from 1.1 to

ignite the barrel and, in the ensuing explosion, destroy Goliath.

  1. Now you have to reveal the oil source.

Take another barrel from 4.5, take it to 4.1 and drop it by the

moving rock - this is the oil source you are looking for. Place a

pod near the barrel and ignite it to dislodge the rock and reveal

the source.

REPAIRING THE TIME MACHINE


  1. To start with you need to recover the crystal for the time machine.

Kill a few terrorists in 5.5 and wait for a bomb. Transport this

bomb to 1.1 by the rock with the crystal in it and ignite it to

dislodge the crystal from the rock. You won't be able to find the

crystal in the swamp as it's too deep, but you can find it in 2.1

if you search for it. Place a pod in front of the time machine and

transport the crystal to it.

  1. Now you need to switch power to the time machine.

There is a power switch on top of the building above the VID OIL

sign in 5.1. Use the Pterodactyl to land on top of the building

and beam at the switch to turn the power on and off. However, you

must make sure that the crystal is in the time machine before you

switch the power on.

Once the crystal is in place and the power is on, get inside the

time machine and do a pick up and you will have completed the

adventure!

Amstrad/Schneider CPC464/664/6128
Conversion Amstrad/Schneider CPC464/664/6128

Conversion Amstrad/Schneider CPC464/664/6128

Atari ST/E
No conversion screens found.
Commodore C64/128
No conversion screens found.
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
No conversion screens found.

Map info

ECS / OCS

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
ACE: Advanced Computer Entertainment
37 (Oct 1990)
800/1000
Ivan Hawkesley
1
Amiga Action
13 (Oct 1990)
80%
Steve Merrett
Doug Johns
Alex Simmons
2
Amiga Format
15 (Oct 1990)
85%
Trenton Webb
1
Amiga Joker
Oct 1990
62%
Carsten Borgmeier
1
Computer + Video Games
106 (Sep 1990)
91%
0
CU Amiga
Oct 1990
80%
Mike Pattenden
2
Datormagazin
No 14 (Sep 1990)
7/10
Pontus Lindberg
1
Joystick
8 (Sep 1990)
76%
Kaaa
0
The Games Machine
34 (Sep 1990)
93%
Stuart Wynne
2
The One
24 (Sep 1990)
88%
Gary Whitta
2
User
8 (Nov 1990)
96%
1
Zero
12 (Oct 1990)
85%
Paul Lakin
1
Zzap
65 (Sep 1990)
90%
Scorelord
Robin Hogg
Phil King
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
13 (Aug 1990)
Preview
1
CU Amiga
Apr 1990
Preview
0
CU Amiga
Jul 1990
Preview
1
Génération 4
Été (Summer) 1990
Preview
0
Joystick
7 (Jul - Aug 1990)
Preview
0
Zero
10 (Aug 1990)
Paul Lakin
Preview (in-depth)
0

ECS / OCS

Lore Score: 80%

Your Score:

User
Date
Comment