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  Blood Money Blood Money - Sprite screenshot
OCS
Blood Money - Double Barrel Screenshot
Information 20 reviews 1 manual Cheatcode 4 weblinks
40 screenshots 8 boxscans 2 diskscans 4 miscshots 3 conversions Gamemap
Information
Year of the first release1989LicenseCommercial
Number of disks (or CD)2PublisherERBE - Spain
Psygnosis - Rest of the World
Number max of players2Budget publisherSizzlers (Psygnosis) - Worldwide
Simultaneous max players2DeveloperDMA
LanguageEnglish
ArtistsCoder : Dave Jones
Graphician : Tony Smith (Anthony Smith)
Musician : David Whittaker
Musician : Ray Norrish (Full FX)
Misc : DMA Design
Language in manualEnglish
Spanish
HardwareOCS
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorsStingRay
Wepl
Updated  2017-06-05 14:19:38
HD installnoHD notes
Genre
CategoryShooter
SubcategoryShooter - Shoot 'Em Up
Dimension2D
QuickmatchNemesis / Gradius
QuickmatchR-Type
ScrolltypeScrolling - Horizontal
ScrolltypeScrolling - Vertical
ThemeFuturistic
ThemeScience Fiction - Aliens
ViewpointSideways
Conversion hardwareAmstrad/Schneider PC1512/PC1640
Atari ST/E
Commodore C64/128
PC (DOS)
Tandy PC/IBM PCjr
Conversion notes

PC versions: EGA, VGA, Tandy, Amstrad

Classic compilationTriad Volume 3
Relationshipis a sequel to CopperCon1
is a sequel to Draconia
is a sequel to Menace
Page views: 8383 - Last update: 11th April 2017
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

[1] Game concept by DMA Design. Coding by Dave Jones. Graphics by Tony Smith. Music by Ray Norrish; sound FX by David Whittaker.

[2] Game manual includes some background development info. from main coder Dave Jones. Briefly, BLOOD MONEY took 8 months of bedroom coding to complete and included, for its time, a whopping 1MB of graphics, 250k of music + 16k sound FX, and up to 18 frames of animation for a single sprite.


TRIVIA:

[1] BLOOD MONEY was not only a progression of the gameplay elements developed in DMA's MENACE, but was also partly inspired by the main helicopter sprite and scrolling of Irem coin-op Mr. HELI (a local arcade favourite at the time of Dave Jones and the DMA team). [Source: The Complete History of DMA Design]

[2] The 3D asteroid sequence in the BLOOD MONEY intro was impressively convincing for its time because graphician Tony Smith went to the trouble of actually digitising real rocks, which was less than straightforward back in 1989. [Source: The Complete History of DMA Design]



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