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Virocop
ECS/OCS  AGA
alias Virus Alert [Prerelease name]
Virocop - Double Barrel Screenshot
Information 11 reviews Manual Cheatcode 2 weblinks
28 screenshots 2 boxscans 1 diskscan 1 miscshot Conversion 17 gamemaps
Information
Year of the first release1995LicenseCommercial
Number of disks (or CD)3PublisherRenegade - Worldwide
Time Warner Interactive - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperGraftgold
LanguageEnglish
ArtistsCoder : Andrew Braybrook
Coder : Iain Wallington
Coder : Steve Turner
Graphician : Colin Seaman
Graphician : John Kershaw
Graphician : Steve Wilkins
Graphician : Terry Cattrell
Musician : Lee Banyard
Misc : Andrew Braybrook
Misc : Iain Wallington
Misc : Steve Turner
Language in manual
HardwareECS
OCS
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installnoWHD information
HD installunknownHD notes
Genre
CategoryShooter
SubcategoryShooter - Uncategorised
Dimension2D
ScrolltypeScrolling - Multi Directional
ThemeScience Fiction - Robots / Cyborgs
ViewpointAngle
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 4582 - Last update: 19th February 2012
Notes:   Requires min. 1Mb ram. Extra memory reduces loading times by caching data in a ram disk. Extra chipram, higher CPU or AGA will enhance gfx and game speed.
Two player options; both turn-by-turn and simultaneous, where one player controls movement and the other controls the weapon.

If you have played Graftgold's games, QUAZATRON (for ZX Spectrum) and MAGNETRON (for ZX Spectrum and Commodore 64), you may notice that the protagonist of VIROCOP, D.A.V.E., bears a striking resemblance to the character KLP-2, found in QUAZATRON and MAGNETRON.
Steve Turner, who developed QUAZATRON and MAGNETRON, is one of the three coders of VIROCOP, which explains the similar design of both protagonists.
QUAZATRON was originally developed as a port of PARADROID (for the Commodore 64 and which would later remade on the Amiga as PARADROID 90), although it later included some differences such as the use of an isometric view.


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