Notes: | [1] Game concept by Andrea Tonin and Stefano Tamascelli. Coding by Stefano Tamascelli and László Török. Graphics by Andrea Tonin. Sound by Michele Tedeschi and Riccardo Santato. [2] Min. Requirements: AGA, 68030 CPU, 4Mb fastram, 4xCDROM, AHI 4.x. Recommended: AGA or gfx card, 68040+ CPU, 8 or 16Mb fastram (AGA or gfx card), 8xCDROM, AHI 4.x, RTGMaster 42.x. [3] AGA users need at least 8Mb fastram to adjust the framerate of the fighters, while gfx card users require at least 16Mb. [4] Game is optimised for 68030, 040 & 060 CPUs. PPC support was never added despite being planned. [5] Game features multitasking (memory permitting) and include a quit back to WB option. [6] More info. about VIRTUAL BALL FIGHTERS is available on the XTeam developer website HERE. [7] VIRTUAL BALL FIGHTERS (AGA) (demo) is available on Aminet HERE. VIRTUAL BALL FIGHTERS (RTG) (demo) is available on Aminet HERE. [8] Magazine Publisher: Amiga Future no. 65, Mar/Apr 2007 [download HERE]. |
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