N.B. The GBA release is called VIRTUAL BALL FIGHTERS ADVANCE.
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 Game concept by Andrea Tonin and Stefano Tamascelli. Coding by Stefano Tamascelli and László Török. Graphics by Andrea Tonin. Sound by Michele Tedeschi and Riccardo Santato.  Min. Requirements: AGA, 68030 CPU, 4Mb fastram, 4xCDROM, AHI 4.x. Recommended: AGA or gfx card, 68040+ CPU, 8 or 16Mb fastram (AGA or gfx card), 8xCDROM, AHI 4.x, RTGMaster 42.x.  AGA users need at least 8Mb fastram to adjust the framerate of the fighters, while gfx card users require at least 16Mb.  Game is optimised for 68030, 040 & 060 CPUs. PPC support was never added despite being planned.  Game features multitasking (memory permitting) and include a quit back to WB option.  More info. about VIRTUAL BALL FIGHTERS is available on the XTeam developer website HERE.  VIRTUAL BALL FIGHTERS (AGA)(demo) is available on AminetHERE. VIRTUAL BALL FIGHTERS (RTG)(demo) is available on AminetHERE.  Magazine Publisher: Amiga Future no. 65, Mar/Apr 2007 [downloadHERE].