AGA no. 1
AGA no. 2

Virtual GP

Alien F1 [Prerelease name]

General info

Amiga Original

Relationships

WHDLoad

No WHDLoad installer.

Stats

10,537

Genre

Conversions

AGA / AmigaCD / RTG

Version info

No
Max 1, Sim 1

Features

Hard Disk Installer

Yes

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1999
Virtual GP
AKA Alien F1 (Pre-release name)
Commercial
Full Price
Worldwide
English
1
Common as mud

Notes

[1] Game design by Oliver P. Roberts and Simone Pancri. [2] Min. Requirements (lo-res 320x256): 2Mb chipram, 4Mb fastram, 68030/25Mhz CPU, HD, AGA/gfx card, CDROM drive (16x or faster to run animations without slowdown). Requirements (med-res 320x512): 68040/40Mhz minimum, AGA (standard lo-res; 320x512 DBLPAL ideally) or gfx card (screenmodes with 1x2 ratio needed). Requirements (double buffering): 68040/40Mhz minimum, gfx card (use double-buffered version if a lot of flickering is experienced with gfx cards running the other versions). [3] The game uses a 3D texture mapped graphics engine and supports full multitasking. [4] The game CD contains English and German instructions. [5] Game supports play via mouse and digital or analogue steering wheels/joysticks. Additionally, the game can be played directly from CD, but you won't be able to save (e.g. car setups, championship etc.) or configure the game. Finally, the CD must be inserted at all times to play the game due to on-CD protection. [6] An early pre-release demo of the game, Alien F1 V0.9a, is available on Aminet (dir: game/demo/AlienF1.lha). Unlike the commercial release, it is AGA only and does not support gfx cards. [7] An updated 1999 season demo of the commercial release is available on Aminet (dir: game/demo/VGP1999.lha). It needs slightly higher CPU requirements (68030/50Mhz) than the original commercial release. [8] Three update patches for the game were released by main coder, Paolo Cattani: ** Virtual GP Upgrade Patch 1, Virtual GP Upgrade Patch 2 and Virtual GP Upgrade Patch 3 Among other things, these patches contain a game FAQ, an audio file converter, a texture editor, 1999 grand prix teams & drivers, more detailed 1999 grand prix car objects, car object converters to create own cars, and a track designer utility to create new custom tracks. Most (if not all) of these enhancements can be used with both the demo and commercial releases. ** Virtual GP V1.0d Update Among other things, this last update patch introduces an arcade mode into the original game, thus making racing much easier and more fun for beginners (dir: game/patch/VGP1.0d.lha). [9] Other patches in the form of Virtual GP - Season Data 1999 and Virtual GP - Season Data 2000 updates are also available on Aminet. [10] A few of the promised enhancements (outlined in the CD docs) including PPC and null-modem multiplayer support never eventuated. Last known release: V1.0d (01-Jul-2000).

Conversion Notes

HD installation is required to save (e.g. car setups, championship etc.) or configure the game. The game CD must also be inserted to play the HD version.

AGA / AmigaCD / RTG
Screenshot AGA no. 3

Screenshot AGA no. 4

Screenshot AGA no. 5

Screenshot AGA no. 6

Screenshot AGA no. 7

Screenshot AGA no. 8

Screenshot AGA no. 9

Screenshot AGA no. 10

Box: AGA / AmigaCD / RTG
Box scan AGA no. 1

Box scan AGA no. 2

Disk: AGA / AmigaCD / RTG
Disk scan AGA no. 1

Misc: AGA / AmigaCD / RTG
AGA no. 1

UK Advert (Amiga Format, Issue 128, 10/1999, Page 100)

AGA no. 2

UK Advert (Amiga Format, Issue 130, 12/1999, Page 100)

Manual info

AGA / AmigaCD / RTG
AGA no. 1

Instructions (English)

AGA / AmigaCD / RTG

No cheats found.

Conversion info

Map info

AGA / AmigaCD / RTG

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
No magazine reviews found

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
102 (Oct 1997)
Andy Smith
Preview
1

AGA / AmigaCD / RTG

Lore Score: n/a

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