[1] Coding by Daniel Macré (68K game engine, physics, artificial intelligence, menus), Jean-Luc Langlois (Amiga optimisations, game engine additions, AI, mouse/joystick control) and Christian Droin (track editor + other tools; compression, file system + other environment functions; serial/null modem support).
[2] Distributed by Ubi Soft in the UK, Bomico in Germany and by Pactronics in Australasia.
[3] Game features digital sound, joystick/mouse control, savegames (championship races only) and 2-player serial/null modem support across platforms (i.e. Amiga/ST).
[4] More info. about game development is provided in the "History of VROOM (1986-1995)" documentary (in French with English subtitles done by me, Dlfrsilver /Japanese subtitles), featuring creator Daniel Macré. [Source: Wasabim, courtesy of Youtube]
[5] In December 2018, i have met Daniel Macré during a conference relative to video games and game preservation in Paris, at the National Library. He told me that the Amiga version was the Atari ST original version of Vroom with enhancements and hyper optimised, and as a result, Vroom Amiga is better and faster than the ST release. (Dlfrsilver)
Based on 1986 Daniel Macré/Pyramide Sinclair QL release WROOM! (aka VROOM); Amiga conversion ported from 1991 Lankhor Atari ST release.
PC versions: VGA
French Advert [Source: Atari Mania]
Catalogue Entry (French) [Source: Atari Mania]
No cheats found.
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