| Notes: | [1] Game design by Alex Amsel and Richard Whittall. Code & 3D programming by Alex Amsel; additional code & game editor coding by Mark Fitt. Graphics & track design by Richard Whittall; additional gfx by Andrew Cashmore; title rendering by Nigel Critten; chunky-to-planar (c2p) routine assistance provided by Peter McGavin and Juergen Fischer. Music by Simon Speight and Tony Farrell; samples by Mark Fitt and Bullfrog Productions (taken from the Magic Carpet soundtrack). Compression routines by Thomas Schwarz.
[2] Manufactured and distributed by Guildhall Leisure.
[3] Budget Publisher: Amiga Computing no.109, Feb 1997
[4] Min. Requirements: AGA Amiga, 2Mb ram Recommended: HD, fastram, 68020 accelerator or better
NOTE: Users with only 2Mb ram may find that the game doesn't work due to insufficient memory. If so, select 'boot with no startup-sequence' from the early startup menu (hold down both buttons on a mouse plugged into joy port 2 while booting machine). From the CLI prompt type:
CD < directory > [where < directory > is the location of the XTR directory] XTremeRacing
[5] XTREME RACING has the following features:
- High-speed 3D texture-mapped graphics - 300 plus colours on-screen from a 24-bit palette - Multiple screen sizes & resolutions - up to full screen, 1x1 pixels - Enhanced for AGA Amiga computers with fastram or 68020/030/040/060 accelerators - Up to 8-player split-screen via null or serial modem gameplay (up to 4 players per computer and 8 players in total) - Full support for CD32 joypad and 2 button joysticks. All controls are redefinable to suit players' tastes! - 4 player joystick adapter support (excludes joypads/2 button joysticks) [requires XTREME RACING V1.1ß PATCH or higher] - More than 20 different tracks - Extra track features include jumps, curbs and the ability to squash cars! - 8 different vehicles to drive, like the Ferrari F40, Lotus, pick-ups etc. - Varied types of games, including Cup, Grand Prix, Death-Match and Head-to-Head gameplay modes - Multiple weapon pick-ups & vehicle enhancements, including homing missiles, mines, grenades, time-delay bombs, banana skins, sheep(?!) and more!!! - Display laptimes and merge laptime tables spread across several different laptime files using the Laptime Display Utility [requires XTREME RACING V1.1ß PATCH or higher OR standalone XTR Laptime Display Utility] - Several secret features & levels, including Lemming Splat & Sheep Racing! - Place an extra camera anywhere (including on other cars, on the back of your car, on the track etc.), which has zoom, rotate & tracking modes - Choice of in-game soundtracks - Full saving of general set-up & screen preferences, as well as lap/race times (autosaving of laptimes and general set-up after quitting a game requires XTREME RACING V1.1ß PATCH or higher] - Fully multitasking track editor that allows players to add their own objects, tiles & sound FX, and modify in-game tracks or create their own race & deathmatch tracks [requires XTREME RACING V2.0 commercial upgrade] - Hard drive support - Game is launched from WB and has a quit back to WB option (if enough memory is available)
[6] Several XTREME RACING demos were released and are available for download from Aminet and other sources:
- XTREME RACING V1.1 (demo) - XTREME RACING V1.01 (demo) - XTREME RACING (CU Amiga demo) - XTREME RACING V0.001 (early concept demo)
[7] ***XTREME RACING (full game)*** was made available by the developers for download from these sources:
- XTREME RACING (HD / DMS version) [Source: PPA] - XTREME RACING (HD version) [Source: NetComet] - XTREME RACING (ADF version) [Source: BTTR] - XTREME RACING (ADF version) [Source: Amigaland] - XTREME RACING (DMS version) [Source: Amiga Future] - XTREME RACING (DMS version) [Source: Infinite Frontiers]
[8] The initial game release, XTREME RACING V1.0, exhibited a few bugs (e.g. wouldn't work properly on A1200s upgraded with some Microbotics expansion boards or A4000s fitted with Warp Engine 68040 accelerators; problems saving laptimes for multiple players).
XTREME RACING V1.1ß PATCH Three patches were released by developer Silltunna. XTREME RACING V1.1ß was the last *free* patch released and it delivered numerous bugfixes/enhancements.
XTREME RACING V2.0 PATCH Silltunna released XTREME RACING V2.0 (aka V1.1) as part of a commercial upgrade, which contained additional bugfixes/enhancements over previous patches including a track editor and 20 new tracks.
[9] Lots of other goodies for XTREME RACING (XTR) enthusiasts are available for download from Aminet including:
- XTR V1.0 FAQ
- XTR Custom Tracks
- XTR Track Installer/Manager
- XTR File Editors/Decrunchers
- XTR Custom Mod Installer / Mods
- XTR Laptime Display Utility
- XTR Time Checker
Known releases: V1.0 (12-Dec-95), V1.01 (15-Jan-96), V1.1ß (29-Mar-96), V1.1/V2.0 (03-May-96) |
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