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Wing Commander
Wing Commander - Double Barrel Screenshot
Information 28 reviews 6 manuals Cheatcode 6 weblinks
100 screenshots 6 boxscans 3 diskscans 4 miscshots 5 conversions Gamemap
Year of the first release1992LicenseCommercial
Number of disks (or CD)3PublisherOrigin - Worldwide
Number max of players1Budget publisherGuildhall - Worldwide
Hit Squad - Platinum Edition (Ocean) - Worldwide
Simultaneous max players1DeveloperUnknown
ArtistsCoder : Nick Pelling (Orlando M. Pilchard)
Graphician : Daniel Bourbonnais
Graphician : Denis Loubet
Graphician : Glen Johnson
Graphician : Herman Serrano
Graphician : John Watson
Graphician : Keith Berdak
Musician : Marc Schaefgen
Musician : Mark Alan Knight (TDK/Melon Dezign^ATX, Madfiddler)
Misc : Chris Roberts
Language in manual
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2014-01-11 17:30:53
HD installyesHD notes

- HD installer is contained on disk 1.

- At least 1.5MB ram is required to play the HD version.

- The game manual recommends that players disable screensavers before running the HD version.

SubcategoryShooter - Uncategorised
Dimension3D (Texturemap)
QuickmatchWing Commander
ViewpointFirst Person
Conversion hardwareFujitsu FM Towns/FM Towns Marty
Nintendo SNES (Super Famicom)
Sega Mega-CD/Sega CD
Tandy PC/IBM PCjr
Conversion notes

Based on 1990 Origin PC (DOS) release.
PC versions: EGA, MCGA, VGA, Tandy

Classic compilationSpace Legends
Page views: 7951 - Last update: 2nd July 2021
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game design by Chris Roberts. Coding by Nick Pelling (Orlando). Graphics by Denis Loubet, Glen Johnson, Daniel Bourbonnais, Keith Berdak and John Watson; additional gfx by Herman Serrano. Music by Mark Knight and sound FX by Marc Schaefgen.

[2] Min. Requirements: 1MB ram (1.5MB ram for HD version).
Recommended: 68020 CPU or higher + extra memory (for faster & smoother gameplay).

[3] The original game contents included blueprints for the 4 Confederation fighters in the game: Hornet, Scimitar, Raptor, and Rapier.

[4] The Amiga conversion was written mostly in assembler to increase speed, but shared some 'C' code of the original PC release.

[5] Distributed worldwide by Mindscape and Electronic Arts.

TRIVIA: [1] An early rolling demo of WING COMMANDER used 64 colour extra half-brite (EHB) mode, but the graphics had to be reduced to 16 colours so the final release could run at a decent speed on a standard A500.

[2] The Amiga conversion was delayed due to coder Nick Pelling suffering near-fatal brain disease (viral encephalitis) during development. Recovery was slow as the disease dramatically drained his energy levels and stamina. Mindscape, who oversaw the conversion, supported him during his recovery, however, and decided against enlisting the services of another coder to finish off the game. This was perhaps unsurprising as Pelling had worked miracles up to that point in delivering a conversion of a game that many (including Origin) thought wouldn't be possible on an "underpowered" computer such as the Amiga.

[Source: The One Amiga 46 preview (July 92, pp27-31), courtesy of the Amiga Magazine Rack]

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