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Wonderboy In Monsterland
OCS
alias Super Wonder Boy
Wonderboy In Monsterland - Double Barrel Screenshot
Information 6 reviews Manual Cheatcode 5 weblinks
56 screenshots 2 boxscans 1 diskscan 1 miscshot 6 conversions 35 gamemaps
Information
Year of the first release1989LicenseCommercial
Number of disks (or CD)1PublisherActivision - Worldwide
Number max of players1Budget publisherHit Squad, The (Ocean) - Worldwide
Simultaneous max players1DeveloperImages Design
LanguageEnglish
ArtistsCoder : Laura P. Paul
Graphician : Andrew Pang (Andy Pang)
Graphician : Jason Lihou
Musician : David Whittaker
Language in manual
HardwareOCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorCodetapper
Updated  2004-08-07 14:53:24
HD installnoHD notes
Genre
CategoryPlatform
SubcategoryPlatform - Basher
Dimension2D
QuickmatchWonder Boy
ScrolltypeScrolling - Multi Directional
ViewpointSideways
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Arcade
Atari ST/E
Commodore C64/128
NEC PC Engine/TurboGrafx-16/PCE GT/TurboExpress
Sega Mark III
Sega Master System
Sinclair ZX Spectrum 48/128/+2/+3
Conversion notes

Based on the 1987 Westone/Sega coin-op. - "Super Wonder Boy in Monster World" (Jap. SMS) - "Mônica: No Castelo da Dragao" (Brazilian SMS) - "Bikkuriman World" (Jap. PC Engine) - "Saiyuki World" (unofficial Jap. NES)

Classic compilationMonde Des Merveilles, Le
Jubileum
Master Mix
Astucieux, Les
Cartoons
Relationship
Page views: 6497 - Last update: 28th August 2018
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

Adrian Cummings posted the following on 28/08/2018 on facebook:


"I think possibly/maybe Andy Pang worked on the graphics along with certainly Jason Lihou. It was Jason that did the retouched version of the title screen tho and I did the original title screen. Caused a lot of arguments at the time LOL :P You can see my initials in the bottom right corner of the original big eye version.


In fact it's where 'Laura P. Paul' came from in the credits (which I later used a lot in my own game credits TBH) because a 'lot of people' worked on it in the end in reality to get it out the door at Images Design."


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