ECS no. 1

ECS

ECS no. 2
CD32 no. 1

CD32

CD32 no. 2
AGA no. 1

AGA

AGA no. 2

Worms / Worms: The Director's Cut

Total Wormage [Prerelease name]

General info

Amiga Original

Relationships

WHDLoad

2002-04-05

Stats

21,572

Genre

Conversions

Apple Macintosh (Classic)
Atari Jaguar
Nintendo Game Boy
Nintendo SNES (Super Famicom)
PC (DOS)
PC (Windows)
Sega Mega Drive/Genesis
Sega Saturn
Sony PlayStation

ECS / OCS

Version info

No
Max 4, Sim 1

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
?
Worms
AKA Total Wormage
Commercial
Budget
Worldwide
English, French, German
English, French, German, Italian
3
One version is common, at least one other version is rare
1995
Worms
AKA Total Wormage
Commercial
Full Price
Worldwide
English, French, German
English, French, German, Italian
3
One version is common, at least one other version is rare

Notes

[1] Game marketed/distributed by Ocean/The Hit Squad on behalf of Team 17.

[2] Distributed in Italy by Leader.

Conversion Notes

PC versions: VGA

CD32

Version info

No
Max 4, Sim 1

Features

Hard Disk Installer

Unknown

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1995
Worms
Commercial
Full Price
Worldwide
English, French, German
English, German, Italian
1
Rare

Notes

[1] Game marketed/distributed by Ocean on behalf of Team 17.

Conversion Notes

PC versions: VGA

AGA

Credits

Lead programmer
Additional programming
Additional graphics
Additional graphics
Additional backgrounds
Additional graphics
Additional graphics
Backgrounds
Additional graphics
Additional graphics, Animations
Animations
Additional graphics
Game design

Hard Disk Installer

Yes

- HD installer is contained on disk 1.

- According to the manual, players may not be able to launch the game off HD via WB due to a lack of memory. Instead, players on 2MB machines should attempt to execute the HD installed game from CLI/shell by booting with no startup-sequence (boot while holding down both mouse buttons to access this option from the early startup menu) and typing:

CD DHx: WormsDC (replace DHx with HD volume - e.g. CD DH0:WormsDC or CD Work:Games/WormsDC)
RunDC

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1996
Worms: The Director's Cut
Commercial
Full Price
Worldwide
English
English, German, Polish
3
One version is common, at least one other version is rare
1998
Worms: The Director's Cut
Commercial
Budget
Worldwide
English
English, German, Polish
3
One version is common, at least one other version is rare

Notes

[1] Original concept & game design by Andy Davidson. Coding by Andy Davidson; additional coding by Mark Fitt.
Background graphics by Rico Holmes; additional background gfx by Tony Senghore; additional gfx by Kenny Magnusson, Per-Anders Gustafsson, Chris Blyth and Wiggz; worm artwork by Rory Little and Pete Lyon; Team 17 logo by John Allardice; and animation by Andy Davidson and Chris Blyth (grenade anim only).
Music/sound FX by Bjørn Lynne (Dr. Awesome/Crusaders).

[2] Min. Requirements: AGA chipset, 2MB chipram.
Requirements (recommended): AGA chipset, 2MB chipram, accelerator (68020/16.67MHz or better), fastram (extra memory rewards players with more in-game features).

[3] Game manufactured/published by Ocean on behalf of Team 17.

[4] Distributed by Ocean in the UK, Bomico in Germany and Mirage in Poland.

[5] Game features mouse-keyboard/joypad control, a built-in construction kit (players can use Graffiti Mode to draw what they want and turn it into a level), speech synthesis, loading/saving teams & stats, loading/saving of customised levels (floppy/HD) created using a 3rd party graphics package and the WormPrefs utility on disk 3 (see pp15-16 of manual for further details) and a quit back to WB option.


TRIVIA: Announced in advance that WORMS: THE DIRECTOR'S CUT would be their last Amiga game, Team 17 made a point of releasing it exclusively for the Amiga 1200/4000 and foregoing the release of lucrative conversions to more commercially viable and popular platforms of the day in 1996/97 (e.g. PC, PSX).

Conversion Notes

Screen info

ECS / OCS
Screenshot ECS no. 3

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CD32
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AGA
Screenshot AGA no. 3

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Box: ECS / OCS
Box scan ECS no. 1

Original Release (front)

Box scan ECS no. 2

Original Release (back)

Box scan ECS no. 3

Budget Release (front)

Box scan ECS no. 4

Budget Release (back)

Box: CD32
Box scan CD32 no. 1

Box scan CD32 no. 2

Box scan CD32 no. 3

Box scan CD32 no. 4

Box: AGA
Box scan AGA no. 1

Original Release (front)

Box scan AGA no. 2

Original Release (back)

Disk: ECS / OCS
Disk scan ECS no. 1

Original Release

Disk scan ECS no. 2

Budget Release

Disk: CD32
Disk scan CD32 no. 1

Disk: AGA
Disk scan AGA no. 1

Original Release

Disk scan AGA no. 2

Budget Release

Misc: ECS / OCS
ECS no. 1

Poster (Amiga Joker 12/1995)

ECS no. 2

UK Advert (Amiga Format, Issue 79, Christmas 1995, Page 43)

ECS no. 3

Italian Advert

ECS no. 4

German Advert (PowerPlay 1/1996, Page 15)

ECS no. 5

German Advert (PowerPlay 1/1996, Page 17)

ECS no. 6

UK Advert (Amiga Format, Issue 91, 12/1990, Page 53) [Budget]

Misc: CD32
CD32 no. 1

UK Advert (Amiga Format, Issue 79, Christmas 1995, Page 43)

CD32 no. 2

German Advert (PowerPlay 1/1996, Page 15)

CD32 no. 3

German Advert (PowerPlay 1/1996, Page 17)

Misc: AGA
AGA no. 1

Warranty Card (German) [front]

AGA no. 2

Warranty Card (German) [back]

Manual info

ECS / OCS
ECS no. 1

Manual (English/German/French/Italian)

ECS no. 2

Code Booklet [Source: Retro Commodore]

ECS no. 3

Manual (English/German/Italian) [Budget]

CD32
CD32 no. 1

Manual (English/German/French/Italian)

AGA
AGA no. 1

Manual (English/German)

ECS / OCS

On the title screen, Type in “TOTAL WORMAGE” for SHEEP MODE. If you are using a joypad press GREEN, UP, PAUSE, PAUSE, YELLOW (which spells GUPPY - a tribute to the late Bananafish). This gives you 3 sheep, 1 banana bomb and a minigun straight away (go into Weapon Options if you need an UNLIMITED SUPPLY of sheep)

The “legendary prod move” is a not available in any shops. To activate get next to your victim and press AWAY, AWAY, TOWARDS, TOWARDS (in other words, if your worm is facing right press left, left, right, right)

The custom level option is EVEN MORE EXCITING than you thought. You can set the gravity, friction, sky and water colours for your levels. Instead of saving your level as FISHCAKE.WRM, save it as FISHCAKE.????.WRM (the 4 question marks being 4 numbers).

The first number is gravity and can be between 1 and 5 (1=very low, 3=normal 5=very high). Mars and alien levels have a gravity of 2.

The second number is friction and can be between 1 and 5 (1=very low, 3=normal, 5=very high). Arctic and alien levels have a friction of 2.

The third and forth numbers are the sky and water colours and can be between and 9 - fans of green water can now have a matching green sky.

You can also make your own message appear, when your level is chosen, by giving your level file a comment. Do this by clicking on the level icon and choosing “Information” from the Workbench menus.

 

(STRANGE LEVELS)

 

“1803921718”___________________Weirdful scrapyard level.

“3549908729”_____Jungle level w/ crashed heli on island.

“252101829”___________________A perfectly curved island.

“345076839”_________________Bridge over troubled island.

“1706205299”_______________________________Arctic caves.

“THORAHIRD”___________________Explore her hidden depths.

 

(ANIMAL LEVELS)

 

“954338916”_____________________Sneezing alien elephant.

“2810298544”___________Horse sticking head out of water.

“3376459905”_____________________A bit of a triceratops.

CD32

No cheats found.

AGA

No cheats found.

Apple Macintosh (Classic)
Conversion Apple Macintosh (Classic)

Conversion Apple Macintosh (Classic)

Atari Jaguar
No conversion screens found.
Nintendo Game Boy
Conversion Nintendo Game Boy

Conversion Nintendo Game Boy

Nintendo SNES (Super Famicom)
Conversion Nintendo SNES (Super Famicom)

Conversion Nintendo SNES (Super Famicom)

PC (DOS)
Conversion PC (DOS)

Conversion PC (DOS)

PC (Windows)
No conversion screens found.
Sega Mega Drive/Genesis
Conversion Sega Mega Drive/Genesis

Conversion Sega Mega Drive/Genesis

Sega Saturn
Conversion Sega Saturn

Conversion Sega Saturn

Sony PlayStation
Conversion Sony PlayStation

Conversion Sony PlayStation

Map info

ECS / OCS

No maps found.

CD32

No maps found.

AGA

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Computing US Edition
7 (Feb 1996)
91%
Tina Hackett
0
Amiga Format
79 (Xmas 1995)
90%
Steve McGill
3
Amiga Joker
Dec 1995
88 %
3
Amiga Magazine
38 (Mar - Apr 1996)
9/10
Stefan Siemen
2
Amiga Magazyn
Mar 1996
90
Przemyslaw Jedrzejczak
1
Amiga Power
57 (Jan 1996)
60%
Jonathan Davies
3
Australian Commodore and Amiga Review
Vol 13 No 1 (Jan 1996)
Daniel Rutter
2
CU Amiga
Dec 1995
94%
Alan Dykes
3
The One
Maverick 88 (Xmas 1995)
94%
4
Amiga CD32 Gamer
18 (Nov 1995)
92%
4
Amiga Format
80 (Jan 1996)
85%
David Taylor
1
CU Amiga
Jan 1996
95%
Alan Dykes
1
Amiga Format
92 (Xmas 1996)
90%
Andy Smith
2
Amiga Format
114 (Sep 1998)
90%
Andy Smith
Re-release
1
CU Amiga
Dec 1996
91%
Matt Broughton
2

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Computing
90 (Sep 1995)
Tina Hackett
Preview
1
Amiga Concept
11 (Jan 1995)
Preview
0
Amiga Dream
14 (Jan 1995)
Preview
0
Amiga Joker
Jan 1995
Max Magenauer
Preview
1
Amiga Power
48 (Apr 1995)
Jonathan Davies
Preview (in-depth)
2
CU Amiga
Mar 1995
Alan Dykes
Preview (in-depth)
1
CU Amiga
Sep 1995
Alan Dykes
Preview (in-depth)
2
The One
78 (Mar 1995)
Andy Nuttall
Preview (in-depth)
3
Amiga CD32 Gamer
8 (Jan 1995)
Preview
1
Amiga Format
90 (Nov 1996)
Preview (in-depth)
1
CU Amiga
Sep 1996
Alan Dykes
Preview (in-depth)
2

ECS / OCS

Lore Score: 85%

Your Score:

CD32

Lore Score: n/a

Your Score:

AGA

Lore Score: n/a

Your Score:

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Date
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