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Worms: The Director's Cut
Worms: The Director's Cut - Double Barrel Screenshot
Information 5 reviews 1 manual Cheatcode 6 weblinks
100 screenshots 2 boxscans 2 diskscans Miscshot Conversion Gamemap
Year of the first release1997LicenseCommercial
Number of disks (or CD)3PublisherOcean - Worldwide
Team 17 - Worldwide
Number max of players8Budget publisherGuildhall - Worldwide
Simultaneous max players1DeveloperUnknown
ArtistsCoder : Andy Davidson
Coder : Mark Fitt
Graphician : Andy Davidson
Graphician : Chris Blyth
Graphician : John Allardice
Graphician : Kenny Magnusson
Graphician : Per-Anders Gustafsson
Graphician : Pete Lyon
Graphician : Rico Holmes
Graphician : Rory Little
Graphician : Tony Senghore-Turunen
Graphician : Wiggz
Musician : Bjørn Lynne (Bjorn Lynne, Dr. Awesome/Crusaders)
Language in manualEnglish
Amiga original gameyes
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
Updated  2018-07-20 16:58:47
HD installyesHD notes

- HD installer is on disk 1.

- Game on 2MB machines must be executed from CLI (after booting with no startup-sequence) by typing:

CD DHx: WormsDC (replace DHx with HD volume)


SubcategoryPuzzler - Artillery
ScrolltypeScrolling - Multi Directional
Conversion hardware
Conversion notes
Classic compilation
Page views: 4856 - Last update: 27th November 2015
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] WORMS: THE DIRECTOR'S CUT was marketed and distributed by Ocean on behalf of Team 17.

[2] Original concept & game design by Andy Davidson. Coding by Andy Davidson; additional coding by Mark Fitt.
Background graphics by Rico Holmes; additional background gfx by Tony Senghore; additional gfx by Kenny Magnusson, Per-Anders Gustafsson, Chris Blyth and Wiggz; worm artwork by Rory Little and Pete Lyon; Team 17 logo by John Allardice; animation by Andy Davidson; and grenade anim by Chris Blyth.
Music/sound FX by Bjørn Lynne (Dr. Awesome/Crusaders).

[3] According to the manual, the game supports accelerators and extra memory. Extra memory rewards players with more in-game features.

TRIVIA: Announced in advance that WORMS: THE DIRECTOR'S CUT would be their last Amiga game, Team 17 made a point of releasing it exclusively for the Amiga 1200/4000 and foregoing the release of lucrative conversions to more commercially viable and popular platforms (e.g. PC, PSX) back in 1996/97.

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