Notes: | [1] Original concept & game design by Andy Davidson. Coding by Andy Davidson; additional coding by Mark Fitt. Background graphics by Rico Holmes; additional background gfx by Tony Senghore; additional gfx by Kenny Magnusson, Per-Anders Gustafsson, Chris Blyth and Wiggz; worm artwork by Rory Little and Pete Lyon; Team 17 logo by John Allardice; animation by Andy Davidson; and grenade anim by Chris Blyth. Music/sound FX by Bjørn Lynne (Dr. Awesome/Crusaders).
[2] Game marketed/distributed by Ocean on behalf of Team 17.
[3] According to the manual, the game supports accelerators and extra memory. Extra memory rewards players with more in-game features.
TRIVIA: Announced in advance that WORMS: THE DIRECTOR'S CUT would be their last Amiga game, Team 17 made a point of releasing it exclusively for the Amiga 1200/4000 and foregoing the release of lucrative conversions to more commercially viable and popular platforms (e.g. PC, PSX) back in 1996/97. |
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