Advanced Search
hol_options-hol_download-hol_contact-hol_team-hol_update-hol_top99-hol_faq-hol_links
Full games listing0-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
login

Ultima VI: The False Prophet
ECS/OCS
0 information 10 reviews 0 manual 0 cheatcode 5 weblinks
80 screenshots 2 boxscans 1 diskscan 2 miscshots 2 conversions 0 gamemap
Information
Year of the first release1992LicenseCommercial
Number of disks (or CD)3PublisherOrigin - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperAbersoft
LanguageEnglish
CategoryRpg
HardwareECS
OCS
Artist - coderJohn Jones-Steele
Amiga original gamenoArtist - graphician'Manda Dee
Daniel Bourbonnais
Denis Loubet
Glen Johnson
Jeff Dee
Keith Berdak
Have cheatcodeyesArtist - musicianMatt Furniss
Have SPS releaseyesArtist - miscRichard Garriott (Lord British)
Warren Spector
WHD installyesWHD information
AuthorPsygore
Updated  2007-11-18 12:05:11
HD installyesHD notes
This page
has been viewed:2281 times
was last updated:4th March 2008
Conversion notesBased on 1990 Origin PC release.
PC versions: CGA, EGA, VGA, Hercules, MCGA, Tandy/PCjr

- An Apple IIGS was planned, but was cancelled due to its declining market.
- Also known as "Ultima VI: Itsuwari no Yogensha" (SNES; Japanese release).
Conversion hardwareAtari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
NEC PC-98
Nintendo SNES (Super Famicom)
PC (DOS)
Sharp X68000
Tandy PC/IBM PCjr
Classic compilation
Relationshipis a prequel to Ultima VII Part 1: The Black Gate & Forge Of Virtue
is a prequel to Ultima VII Part 2: Serpent Isle & The Silver Seed
is a sequel to Ultima III: Exodus
is a sequel to Ultima IV: Quest Of The Avatar
is a sequel to Ultima V: Warriors Of Destiny
Rarity: Rare RareRareRare
Notes:   [1] Distributed by Mindscape International.
[2] Floppies: 3 (install disks), 4 (ready-to-run).
[3] Commercial package includes Compendium illustrated playbook, Orb Of The Moon authentic gemstone, 16"x16" full color cloth tapestry of Britannia, paper map, and contest form.

TRIVIA: The first game in the ULTIMA series that was not (originally) developed on the Apple II because its 8-bit limitations made it unfeasible.


Coded by RCK of abime.net - Content © 1998-2008 HOL TEAM - Online amiga database © 2002-2008 HOL TEAM - Gen. in 0.04s