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Ultima VI: The False Prophet
ECS/OCS
Ultima VI: The False Prophet - Double Barrel Screenshot
Information 11 reviews 2 manuals Cheatcode 6 weblinks
80 screenshots 2 boxscans 1 diskscan 1 miscshot 4 conversions Gamemap
Information
Year of the first release1992LicenseCommercial
Number of disks (or CD)3PublisherOrigin - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperAbersoft
LanguageEnglish
ArtistsCoder : John Jones-Steele (Abersoft)
Graphician : 'Manda Dee
Graphician : Daniel Bourbonnais
Graphician : Denis Loubet
Graphician : Glen Johnson
Graphician : Jeff Dee
Graphician : Keith Berdak
Musician : Matt Furniss (musician)
Misc : Richard Garriott (Lord British)
Misc : Warren Spector
HardwareECS
OCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorPsygore
Updated  2007-11-18 12:05:11
HD installyesHD notes
Genre
CategoryRPG
SubcategoryRPG - Wanderer
Dimension2D
QuickmatchUltima
ScrolltypeScrolling - Multi Directional
ThemeFantasy
ViewpointTop Down
Conversion hardwareAtari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
NEC PC-98
Nintendo SNES (Super Famicom)
PC (DOS)
Sharp X68000
Tandy PC/IBM PCjr
Conversion notesBased on 1990 Origin PC release.
PC versions: CGA, EGA, VGA, Hercules, MCGA, Tandy/PCjr

- An Apple IIGS was planned, but was cancelled due to its declining market.
- Also known as "Ultima VI: Itsuwari no Yogensha" (SNES; Japanese release).
Classic compilation
Relationshipis a precursor to Ultima VII Part 1: The Black Gate & Forge Of Virtue
is a precursor to Ultima VII Part 2: Serpent Isle & The Silver Seed
is a sequel to Ultima III: Exodus
is a sequel to Ultima IV: Quest Of The Avatar
is a sequel to Ultima V: Warriors Of Destiny
Page views: 3978 - Last update: 21st February 2013
Rarity: Rare RareRareRare
Notes:   [1] Distributed by Mindscape International.
[2] Floppies: 3 (install disks), 4 (ready-to-run).
[3] Commercial package includes Compendium illustrated playbook, Orb Of The Moon authentic gemstone, 16"x16" full color cloth tapestry of Britannia, paper map, and contest form.

TRIVIA: The first game in the ULTIMA series that was not (originally) developed on the Apple II because its 8-bit limitations made it unfeasible.


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