ECS no. 1
ECS no. 2

Ultima VI: The False Prophet

General info

Not Amiga Original

Relationships

WHDLoad

2015-12-12

Stats

9,083

Genre

Conversions

Atari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
NEC PC-98
Nintendo SNES (Super Famicom)
PC (DOS)
Sharp X68000
Tandy PC/IBM PCjr

ECS / OCS

Version info

No
Max 1, Sim 1

Features

Hard Disk Installer

Yes

HD installer is contained on boot/install disk.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1992
Ultima VI: The False Prophet
Commercial
Full Price
Worldwide
English
English
3
Rare

Notes

[1] Distributed in Europe by Mindscape International, except for Germany where is was distributed by Rushware.

[2] Floppies: 3 (install disks) --> 4 (ready-to-run disks) or HD installation.

[3] Original game contents include Compendium playbook, "Orb of the Moon" gemstone, paper/cardboard game map, and Amiga Reference Guide.


TRIVIA: The sixth installment is the first game in the ULTIMA series that was not (originally) developed on the Apple II, whose 8-bit limitations, unsurprisingly, rendered development unfeasible.

Conversion Notes

Based on 1990 Origin PC release
PC versions: Hercules, CGA, EGA, MCGA/VGA, Tandy

AppleIIGS version cancelled due to ailing market
- aka ULTIMA VI: ITSUWARI NO YOGENSHA (Jap. SNES)

Screen info

ECS / OCS
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Box: ECS / OCS
Box scan ECS no. 1

U.S. Release (front) [Source: Moby Games]

Box scan ECS no. 2

U.S. Release (back) [Source: Moby Games]

Box scan ECS no. 3

European Release (front)

Box scan ECS no. 4

European Release (back)

Disk: ECS / OCS
Disk scan ECS no. 1

U.S. Release [Source: Moby Games]

Disk scan ECS no. 2

European Release

Misc: ECS / OCS
ECS no. 1

Cloth Map

ECS no. 2

UK Advert (Zero, Issue 6, 4/1990, Page 4)

ECS no. 3

UK Pre-release Advert (Amiga Format, Issue 27, 10/1991, Page 105)

ECS no. 4

UK Advert (Amiga Format, Issue 24, 7/1991, Page 98)

ECS no. 5

German Advert (PowerPlay 5/1990, Page 119)

ECS no. 6

German Advert (ASM 5/1990, Page 107)

Manual info

ECS / OCS
ECS no. 1

Compendium Playbook (English)

ECS no. 2

Clue Book (English) [Source: mocagh.org]

ECS / OCS

This is a cheat for Ultima 6 that will let you get any item you wish. What you do is talk to IOLO and say “spam” “spam” “spam”

and “humbug” and it will put up a secret cheaters menu.

 

Here is a list of some items:

 

008 magic helm

016 magic shield

023 magic armor

028 swamp boots

046 2-handed sword

047 halberd

048 glass sword

050 triple crossbow

054 magic bow

055 arrow

056 bolt

057 spellbook

058 spell if you type after this 255 and then 1 you will get all the spells on the scroll 059 codex

062 codex cube

063 lock picks

065 black pearls

066 bloodmoss

067 garlic blubs

068 ginsing root

069 mandrake root

070 nightshade

075 snake amulet

076 amulet of submission

077 gems

079 lighting wand

080 fire wand

087 orb of the moons

088 257 gold coins

089 1 gold nugget

090 torch

093 sexant

097 gargoyal vocabulary

107 shovel

The following are runes:

 

0242 honesty

0243 compassion

0244 valor

0245 justice

0246 sacrifice

0247 honor

0248 spirtituality

0249 humility

1417 britianna lens

1419 garg. lens

 

For those of you that haven’t found the magic method of travel in Ultima 6, holding ‘ALT’ ‘2’ ‘1’ ‘4’ will bring up a prompt (in Gargoylian) for three coordinates - these three hex numbers will bring you to any location in Britannia, the dungeons or the Gargoyle world.

This is apparently the programmers method of travel and is faster than a fan powered Balloon!

 

The three numbers are basicly the x,y & z coordinates for the map, with 0,0,0 located at the upper left corner on Level 0 (Britannia).

For this discussion, I will use the form x,y,l to describe this coordinate system. The first two numbers (x & y) increase by 1 for each move in the horizontal or vertical direction. The x coordinates begin at the left edge and the y coordinates begin at the top. The third coordinate (l) represents the level; Britannia is Level 0, the dungeons are levels 1 thru 4 and the Gargoyle world is Level 5.

 

‘ALT’ ‘2’ ‘1’ ‘4’ is entered on the numeric keypad. Each coordinate is entered separately, ie, press ‘RETURN’ after each one.

 

‘ALT’ ‘2’ ‘1’ ‘3’ this gives the Gargoyle coordinate for your present position plus a free view of the map - forget all those gems and peer spells!

 

‘ALT’ ‘2’ ‘1’ ‘3’ returns a 13 digit number, the last 7 of which are the coordinates. The first 6 are related to the total number of moves you have made. For the example above, the number would look something like: 79000029D0430 or 790000 moves and coordinate 29D,043,0.

 

BEWARE: You can land in a real ‘snake pit’ with some of these locations. Always be prepared for the worst when teleporting to a strange location.

 

LB’s Castle (for a quick heal)………………133,15f,0

Gold exchange……………………………..144,18c,0

Vault at the Gold Exchange………………….144,18a,0

Log cabin outside Yew………………………..b2,94,0

Saw Mill…………………………………..2a4,65,0

Budo (Thieves guild-Serpent’s Hold)………….233,25e,0

Wisps (outside Empath Abbey)…………………a5,115,0

Iolo’s hut………………………………….c3,e8,0

Mariah (Lycaeum)…………………………..37b,1aa,0

Ephemerides (Lens Maker-Lycaeum)…………….3b9,196,0

Bonn’s house (Hermit on Bloddy Plains)………..3a3,d3,0

Bonn’s basement (Map)………………………..e9,32,1

Lake entrance on Isle of Avatar……………..36c,383,0

Codex…………………………………….39b,354,0

Cyclops Castle (S of Minoc)…………………25f,11d,0

Vortex Cube…………………………………93,3c,0

Mushroom Isle (S of Paws)…………………..19b,29c,0

Isle to N with ship………………………..194,28c,0

 

Magicians (for spells and reagents): Nicodemus (N of Britain)…………………….148,ca,0

Xiao (Verity Isle)…………………………35b,165,0

Horance (N of Jhelom)……………………….38,1d5,0

Rudyom (NE Cove)…………………………..243,157,0

 

(Shrines) Honesty (island N of Lycaem)………………..3a7,109,0

Compassion (E of Britain)…………………..1f7,168,0

Valor (island S of Jhelom)…………………..9f,3b1,0

Justice (tip of land NE of Yew)………………127,28,0

Sacrifice (desert E of Minoc)………………..33f,a6,0

Honor (SW of Trinsic)………………………147,339,0

Humility (Isle of Avatar)…………………..397,3a8,0

Spirituality………………………………?????????

(Note: Maybe a bug; I can’t go here under the full moon.) (Old Shrines) Moonglow………………………………….383,1f4,0

Britain…………………………………..1b3,18c,0

Jhelom…………………………………….93,374,0

Yew………………………………………..e3,84,0

Skara Brae…………………………………4b,1fc,0

Trinsic…………………………………..183,314,0

Minoc……………………………………..29b,44,0

New Magencia………………………………2e3,2bc,0

 

(Cities) Britain (Sundial)………………………….133,1a3,0

Buccaneers Den…………………………….23c,215,0

Cove……………………………………..223,163,0

Empath Abbey………………………………..83,db,0

Jhelom (Main Dock)………………………….a0,36b,0

Lycaeum…………………………………..37b,1a4,0

Library (Ladder Down)………………………37b,1b4,0

Minoc (Sundial)…………………………….254,63,0

Baskets……………………………………246,5c,0

James (Armorer)…………………………….259,6b,0

Moonglow………………………………….383,203,0

Penumbra………………………………….39a,1f3,0

New Magencia………………………………2e3,2ab,0

Paws (dock)……………………………….198,264,0

Marissa…………………………………..186,257,0

Trinsic (at Rune)…………………………..19b,2e,0

Brandon (Armory)…………………………..1ad,2e8,0

Serpents Hold……………………………..22e,3bc,0

Skara Brae (Well)…………………………..54,203,0

Sutek’s Island…………………………….316,3d4,0

Ladder down……………………………….313,3ad,0

Man (Balloon Plans)………………………….b4,dc,4

Yew (Sundial)……………………………….ec,a7,0

 

(DUNGEONS) (Hefitimus Cave) Entrance ………………………………….84,35b,0

 

(Wrong) Entrance…………………………………..1f4,53,0

Map Room…………………………………….93,3,3

 

(Covetous) Entrance…………………………………..273,73,0

Map Room…………………………………….93,3,3

 

(Ant’s Cave) Entrance…………………………………..365,bb,0

Mushroom Lake……………………………….e4,2b,2

Object stores……………………………….ad,15,3

Hole down to map…………………………….a4,2b,3

Map………………………………………..f7,27,4

 

(Destard) Entrance………………………………….120,29d,0

Dragon Eggs (To North)……………………….2c,2b,4

 

(Hythloth) Britannia Entrance (Isle of Avatar)………….384,3a4,0

Captain John………………………………..ea,ef,4

Gargoyle entrance……………………………dc,db,5

 

(Shame) Entrance (at Lost Lake)……………………..eb,19b,0

Skeleton’s house…………………………….2c,5b,1

River (gold nuggets)…………………………37,93,1

Magic Bow……………………………………63,6,3

Ybarra (Map)………………………………..53,1f,4

 

Buccaneer’s Cave (Sewers under LB’s Castle): Entrance on Buccaneers Isle…………………234,253,0

Entrance in LB’s Castle Sewer (1 of 4)…………44,4b,1

Daros………………………………………43,7a,1

Glass Sword, Magic Bow……………………….9c,7e,2

Spider’s Cache………………………………81,dd,3

Isle in Lake S of Pheonix…………………….83,8c,3

Pheonix (Thief)……………………………..76,46,3

 

(Pirate Cave) N End of Island (safe area)…………………2bc,333,0

Entrance @ Isle S of New Magencia……………2c3,342,0

Pirate’s Treasure Room……………………….9b,e4,4

 

(Gargoyle World) Valkadesh…………………………………..cf,ac,5

Hall of Knowledge……………………………7f,af,5

Temple of Singularity………………………..7f,37,5

Temple of Kings……………………………..7f,50,5

Shrine of Passion…………………………..bc,2c,5

Shrine of Diligence………………………….6c,dc,5

Shrine of Control……………………………43,2c,5

Tomb of the Kings…………………………….7f,9,4

Atari ST/E
No conversion screens found.
Commodore C64/128
Conversion Commodore C64/128

Conversion Commodore C64/128

Fujitsu FM Towns/FM Towns Marty
Conversion Fujitsu FM Towns/FM Towns Marty

Conversion Fujitsu FM Towns/FM Towns Marty

NEC PC-98
No conversion screens found.
Nintendo SNES (Super Famicom)
Conversion Nintendo SNES (Super Famicom)

Conversion Nintendo SNES (Super Famicom)

PC (DOS)
Conversion PC (DOS)

Conversion PC (DOS)

Sharp X68000
No conversion screens found.
Tandy PC/IBM PCjr
No conversion screens found.

Map info

ECS / OCS
ECS no. 1

Britannia map full scale (16,384 x 16,384)

ECS no. 2

Britannia map half size (8,192 x 8,192)

ECS no. 3

Britannia map full scale - top left quarter (8,192 x 8,192)

ECS no. 4

Britannia map full scale - top right quarter (8,192 x 8,192)

ECS no. 5

Britannia map full scale - bottom left quarter (8,192 x 8,192)

ECS no. 6

Britannia map full scale - bottom right quarter (8,192 x 8,192)

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Action
32 (May 1992)
89%
Dave Johns
2
Amiga Format
34 (May 1992)
67%
Ed Ricketts
1
Amiga Joker
Apr 1992
93%
Max Magenauer
2
Amiga Mania
Jun 1992
90%
Paul Rigby
1
Amiga Power
13 (May 1992)
90%
Mark Ramshaw
3
CU Amiga
Dec 1991
95%
Rik Haynes
3
Datormagazin
No 7 (Apr 1992)
60%
Lennart Nilsson
0
Joystick
22 (Dec 1991)
95%
Moulinex
0
The One
44 (May 1992)
91%
David Upchurch
2
Zzap
73 (May 1991)
98%
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
29 (Dec 1991)
Preview
1

ECS / OCS

Lore Score: 86%

Your Score:

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