Game distributed by Epic Marketing. Original game & concept by Mark Sibly; concept management by James Caygill and additional software design by Dave Newton; game story by Chris Murfin.
Coding by Gareth Murfin; utilities created by Dave Newton; chunky-to-planar (c2p) routines by Peter McGavin and Iain Barclay. Graphics by James Caygill; additional gfx by Jason Jordache. Sound FX & intro voices by Chris Burns and Richard Murfin.
 Magazine Publisher: Amiga Future no.75, Nov/Dec 2008
 Min. Requirements: ECS chipset, 68020 CPU, 2MB ram, CDROM drive, HD.
Recommended: AGA chipset, 68030 CPU, 4MB fastram, fast CDROM drive, HD, joypad.
Recommended (fullscreen only): AGA chipset or gfx card, 68040/25 CPU or better, 6MB fastram, CDROM drive, HD, joypad.
 Despite containing an optimised CD32 version, the GLOOM 3 CD won't boot on a basic CD32 (due to the absence of the 'CD32.TM' trademark file). However, the game can be executed from a CLI/shell if you attach a keyboard to the CD32 and 'boot with no startup-sequence' from the early startup menu (hold down the red and blue buttons on a joypad OR both buttons on a mouse plugged into joy port 2).
According to the game manual GLOOM 3 will work on a basic CD32, but without at least an SX1 and extra hardware it may seem slightly sluggish unless players use low pixel rates together with a small screenmode.
 GLOOM 3 supports the following features:
- 68020/030/040/060 CPU or Akiko (CD32 only) optimised versions
- Null/serial modem play - Comprehensive rendered game intro with full speech
- Quit back to WB option - Keyboard/joystick/joypad control
- i-Glasses (for virtual reality 3D gameplay)
- Window play (256 colours with AGA or gfx card only)
- 2 player co-operative or combative gameplay
- 10 NEW horrific zombie enemies
- 50 NEW fast-paced, gory levels
- 30 NEW scary 2 player combat levels with zombies!
 GLOOM 3 (manual) - including the background story and specs - is contained on the game CD (see HERE).
 GLOOM 3 utilises the same basic game engine of its predecessor GLOOM DELUXE, but uses enhanced chunky-to-planar (c2p) routines.
 ***GLOOM 3 (full release)*** is available for download from these sources:
- GLOOM 3 (full release) [Source: Aminet]
- GLOOM 3 (full release) [Source: Aminet CD 30, courtesy of the Internet Archive]
- GLOOM 3 (full release) [Source: Amiga Future]
***GLOOM 3 (full release)*** was also included on Aminet Set 8 and Amiga Future 75 (cover CD).
 GLOOM 3 (Demo) V1.3, which includes 5 playable levels, is available on Aminet HERE (dir: game/demo/Gloom3demo.lha).
 GLOOM 3 enthusiasts can download various patches and other goodies from Aminet:
(a) GLOOM 3 (Official Patch) V0.2 fixes crashes that may occur in quitting back to WB and also offers some troubleshooting tips on getting the game/demo to work on particular Amiga set-ups (dir: game/patch/Gloom3fix.lha).
(b) GLOOM 3 (AGA Patch) for window play on machines that don't use gfx cards (dir: game/patch/G3WindowPatch.lha).
(c) GLOOM 3 (Level Selector/Cheater) that gives players a choice of levels and more (dir: game/patch/Gloom3Cheat.lha).
(d) GLOOM 3 (Unreleased Graphics/Sound) that weren't good enough for inclusion in the game (dir: game/patch/Gloom3rejects.lha).
 The planned optimised PPC version of GLOOM 3 mentioned in the game manual was never released. Neither was the promised sequel GLOOM 3: THE DIRECTOR'S CUT, although a slideshow demo is available on Aminet HERE (dir: game/demo/G3DCpreview.lha).