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Gloom 3: Zombie Edition
AGA/AmigaCD/CD32/ECS/RTG
alias Ultimate Gloom
Gloom 3: Zombie Edition - Double Barrel Screenshot
Information 4 reviews 3 manuals Cheatcode 2 weblinks
12 screenshots 3 boxscans 1 diskscan Miscshot Conversion Gamemap
Information
Year of the first release1997LicenseCommercial
Number of disks (or CD)1PublisherGuildhall - Worldwide
Number max of players2Budget publisherAmiga Future - Worldwide
Simultaneous max players2DeveloperAlpha
LanguageEnglish
ArtistsCoder : Dave Newton (CoOlWave^)
Coder : Gareth Murfin (Gaz)
Coder : Iain Barclay
Coder : Peter McGavin
Graphician : James Caygill (JaiMz)
Graphician : Jason Jordache
Musician : Chris Burns
Musician : Richard Murfin
Misc : Dave Newton (CoOlWave^)
Misc : James Caygill (JaiMz)
Misc : Mark Sibly
Misc : Richard Murfin
Language in manual
HardwareAGA
AmigaCD
CD32
ECS
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes- Game can be played directly from CD, but savegames and game prefs require HD installation.

- Launch HD installer on CD.

- About 5k HD space is needed (savegames, config files).

- Click 'Gloom_3' icon in GLOOM dir on CD to play the game.
Genre
CategoryShooter
SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchDoom
ScrolltypeInto Screen
ThemeDisaster - Mutants
ThemeDisaster - Terrorist Attack
ThemeFuturistic
ThemeScience Fiction - Aliens
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a precursor to Gloom 3: The Director's Cut
is a sequel to Gloom
is a sequel to Gloom
is a sequel to Gloom Deluxe
Page views: 8794 - Last update: 1st January 2012
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Game distributed by Epic Marketing. Original game & concept by Mark Sibly; concept management by James Caygill and additional software design by Dave Newton; game story by Chris Murfin. Coding by Gareth Murfin; utilities created by Dave Newton; chunky-to-planar (c2p) routines by Peter McGavin and Iain Barclay. Graphics by James Caygill; additional gfx by Jason Jordache. Sound FX + intro voices by Chris Burns and Richard Murfin.

[2] Magazine Publisher: Amiga Future no.75, Nov/Dec 2008

[3] Min. Requirements: ECS chipset, 68020 CPU, 2Mb ram, CDROM drive, HD.
Recommended: AGA chipset, 68030 CPU, 4Mb fastram, fast CDROM drive, HD, joypad.
Recommended (fullscreen only): AGA chipset or gfx card, 68040/25 CPU or better, 6Mb fastram, CDROM drive, HD, joypad.

[4] Despite containing an optimised CD32 version, the GLOOM 3 CD won't boot on a basic CD32 (due to the absence of the 'CD32.TM' trademark file). However, the game can be executed from a CLI/shell if you attach a keyboard to the CD32 and 'boot with no startup-sequence' from the early startup menu (hold down the red and blue buttons on a joypad OR both buttons on a mouse plugged into joy port 2).

According to the game manual, GLOOM 3 will work on a basic CD32, but without at least an SX1 and extra hardware it may seem slightly sluggish unless players use low pixel rates together with a small screenmode.

[5] GLOOM 3 supports the following features:

- 68020/030/040/060 CPU or Akiko (CD32 only) optimised versions
- Null/serial modem play
- Comprehensive rendered game intro with full speech
- Quit back to WB option
- Keyboard/joystick/joypad control
- i-Glasses (for virtual reality 3D gameplay)
- Window play (256 colours with AGA or gfx card only)
- 2 player co-operative or combative gameplay
- 10 NEW horrific zombie enemies
- 50 NEW fast-paced, gory levels
- 30 NEW scary 2 player combat levels with zombies!

[6] GLOOM 3 manual, including the background story and specs, is contained on the game CD (see HERE).

[7] GLOOM 3 utilises the same basic game engine of its predecessor GLOOM DELUXE, but uses enhanced chunky-to-planar (c2p) routines.

[8] ***GLOOM 3 (full release)*** is available for download HERE [Source: Amiga Future].

GLOOM 3 (full release) was also included on Aminet CD 30, Aminet Set 8 and Amiga Future 75 (cover CD).


[9] GLOOM 3 V1.3 demo (including 5 levels) is available on Aminet HERE (dir: game/demo/Gloom3demo.lha).

[10] GLOOM 3 enthusiasts can download various patches and other goodies from Aminet:

(a) GLOOM 3 Official Patch V0.2 fixes crashes that may occur in quitting back to WB and also offers some troubleshooting tips on getting the game/demo to work on particular Amiga set-ups (dir: game/patch/Gloom3fix.lha).

(b) GLOOM 3 AGA Patch for window play on machines that don't use gfx cards (dir: game/patch/G3WindowPatch.lha).

(c) GLOOM 3 Level Selector/Cheater that gives players a choice of levels and more (dir: game/patch/Gloom3Cheat.lha).

(d) GLOOM 3 (unreleased gfx & sound) that weren't good enough for inclusion in the game (dir: game/patch/Gloom3rejects.lha).

[11] The planned optimised PPC version of GLOOM 3 mentioned in the game manual was never released. Neither was the promised sequel GLOOM 3: THE DIRECTOR'S CUT, although a slideshow demo is available on Aminet HERE (dir: game/demo/G3DCpreview.lha).


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