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Gloom 3: Zombie Edition
alias Ultimate Gloom
Gloom 3: Zombie Edition - Double Barrel Screenshot
Information 4 reviews 3 manuals Cheatcode 1 weblink
12 screenshots 3 boxscans 1 diskscan Miscshot Conversion Gamemap
Year of the first release1997LicenseCommercial
Number of disks (or CD)1PublisherGuildhall - Worldwide
Number max of players2Budget publisherAmiga Future (APC&TCP) - Worldwide
Simultaneous max players2DeveloperAlpha
ArtistsCoder : Dave Newton (CoOlWave^)
Coder : Gareth Murfin (Gaz)
Coder : Iain Barclay
Coder : Peter McGavin
Graphician : James Caygill (JaiMz)
Graphician : Jason Jordache
Musician : Chris Burns
Musician : Richard Murfin
Misc : Dave Newton (CoOlWave^)
Misc : James Caygill (JaiMz)
Misc : Mark Sibly
Misc : Richard Murfin
Language in manualEnglish
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Game can be played directly from CD, but savegames and game prefs require HD installation.

- About 5k HD space is needed (savegames, config files).

- Click 'Gloom_3' icon in GLOOM dir on CD to play the game.

SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchDoom / Wolfenstein 3D
QuickmatchGame Controller - Joypad (not CD32-specific)
QuickmatchGame Controller Support - 3D Glasses
ScrolltypeInto Screen
ThemeDisaster - Mutants
ThemeDisaster - Terrorism / Terrorist Plot
ThemeScience Fiction - Aliens
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a precursor to Gloom 3: The Director's Cut
is a sequel to Gloom
is a sequel to Gloom
is a sequel to Gloom Deluxe
Page views: 13559 - Last update: 7th January 2021
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game distributed by Epic Marketing. Original game & concept by Mark Sibly; concept management by James Caygill and additional software design by Dave Newton; game story by Chris Murfin.
Coding by Gareth Murfin; utilities created by Dave Newton; chunky-to-planar (c2p) routines by Peter McGavin and Iain Barclay. Graphics by James Caygill; additional gfx by Jason Jordache. Sound FX & intro voices by Chris Burns and Richard Murfin.

[2] Magazine Publisher: Amiga Future no.75, Nov/Dec 2008

[3] Min. Requirements: ECS chipset, 68020 CPU, 2MB ram, CDROM drive, HD.
Recommended: AGA chipset, 68030 CPU, 4MB fastram, fast CDROM drive, HD, joypad.
Recommended (fullscreen only): AGA chipset or gfx card, 68040/25 CPU or better, 6MB fastram, CDROM drive, HD, joypad.

[4] Despite containing an optimised CD32 version, the GLOOM 3 CD won't boot on a basic CD32 (due to the absence of the 'CD32.TM' trademark file). However, the game can be executed from a CLI/shell if you attach a keyboard to the CD32 and 'boot with no startup-sequence' from the early startup menu (hold down the red and blue buttons on a joypad OR both buttons on a mouse plugged into joy port 2).

According to the game manual GLOOM 3 will work on a basic CD32, but without at least an SX1 and extra hardware it may seem slightly sluggish unless players use low pixel rates together with a small screenmode.

[5] GLOOM 3 supports the following features:

- 68020/030/040/060 CPU or Akiko (CD32 only) optimised versions
- Null/serial modem play - Comprehensive rendered game intro with full speech
- Quit back to WB option - Keyboard/joystick/joypad control
- i-Glasses (for virtual reality 3D gameplay)
- Window play (256 colours with AGA or gfx card only)
- 2 player co-operative or combative gameplay
- 10 NEW horrific zombie enemies
- 50 NEW fast-paced, gory levels
- 30 NEW scary 2 player combat levels with zombies!

[6] GLOOM 3 (manual) - including the background story and specs - is contained on the game CD (see HERE).

[7] GLOOM 3 utilises the same basic game engine of its predecessor GLOOM DELUXE, but uses enhanced chunky-to-planar (c2p) routines.

[8] ***GLOOM 3 (full release)*** is available for download from these sources:

- GLOOM 3 (full release) [Source: Aminet]
- GLOOM 3 (full release) [Source: Aminet CD 30, courtesy of the Internet Archive]
- GLOOM 3 (full release) [Source: Amiga Future]

***GLOOM 3 (full release)*** was also included on Aminet Set 8 and Amiga Future 75 (cover CD).

[9] GLOOM 3 (Demo) V1.3, which includes 5 playable levels, is available on Aminet HERE (dir: game/demo/Gloom3demo.lha).

[10] GLOOM 3 enthusiasts can download various patches and other goodies from Aminet:

(a) GLOOM 3 (Official Patch) V0.2 fixes crashes that may occur in quitting back to WB and also offers some troubleshooting tips on getting the game/demo to work on particular Amiga set-ups (dir: game/patch/Gloom3fix.lha).

(b) GLOOM 3 (AGA Patch) for window play on machines that don't use gfx cards (dir: game/patch/G3WindowPatch.lha).

(c) GLOOM 3 (Level Selector/Cheater) that gives players a choice of levels and more (dir: game/patch/Gloom3Cheat.lha).

(d) GLOOM 3 (Unreleased Graphics/Sound) that weren't good enough for inclusion in the game (dir: game/patch/Gloom3rejects.lha).

[11] The planned optimised PPC version of GLOOM 3 mentioned in the game manual was never released. Neither was the promised sequel GLOOM 3: THE DIRECTOR'S CUT, although a slideshow demo is available on Aminet HERE (dir: game/demo/G3DCpreview.lha).

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