| Notes: | [1] Distributed by Epic Marketing.
[2] Voices for the introduction and in-game sound effects were provided by Chris Burns and Richard Murfin.
[3] Minimum Requirements: ECS chipset, 68020 CPU, 2Mb ram, CDROM drive, HD. Recommended: AGA Amiga, 68030 CPU, 4Mb fastram, CDROM drive, HD, joypad. Recommended (fullscreen only): AGA/gfx card, 68040/25 CPU or better, 6Mb fastram, CDROM drive, HD, joypad.
Game will work on a basic CD32, but without at least an SX1 and extra hardware it may seem slightly sluggish unless one uses low pixel rates together with a small screenmode.
[4] Game supports the following features:
- 68020/030/040/060 CPU or Akiko (CD32 only) optimised versions - Null/serial modem play - Quit back to WB option - Keyboard/joystick/joypad control - i-Glasses (for virtual reality 3D gameplay) - Window play (256 colours with AGA or gfx card only) - 2 player co-operative or combative gameplay
[5] The instructions and background story are contained on the game CD.
[6] The game employs the same basic game engine of its predecessor GLOOM DELUXE, except for the use of enhanced chunky to planar (c2p) routines.
[7] GLOOM DELUXE V1.3 demo, which includes 5 levels, is available on Aminet (dir: game/demo/Gloom3demo.lha).
[8] A number of patches and other goodies for GLOOM 3 enthusiasts are also available on Aminet:
- GLOOM 3 Official Patch V0.2 fixes crashes that may occur in quitting back to WB and also offers some troubleshooting tips on getting the game/demo to work on particular Amiga set-ups (dir: game/patch/Gloom3fix.lha).
- GLOOM 3 AGA Patch for window play on machines that don't use gfx cards (dir: game/patch/G3WindowPatch.lha).
- GLOOM 3 Level Selector/Cheater that gives players a choice of levels and more (dir: game/patch/Gloom3Cheat.lha).
- GLOOM 3 unreleased gfx & sound that weren't good enough for inclusion in the game (dir: game/patch/Gloom3rejects.lha).
[9] A planned PPC optimisation of the game (mentioned in a readme file on the CD) was never released. Neither was the promised sequel GLOOM 3: THE DIRECTOR'S CUT, although a slideshow demo is available on Aminet (dir: game/demo/G3DCpreview.lha). |
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