AGA no. 1
AGA no. 2

Gloom 3: Zombie Edition

Gloom 3 ''Ultimate Gloom'' Zombie Edition / Ultimate Gloom

General info

Amiga Original

Relationships

WHDLoad

No WHDLoad installer.

Stats

15,350

AGA / AmigaCD / CD32 / ECS / RTG

Hard Disk Installer

Yes

- Game can be played directly from CD, but savegames and game prefs require HD installation.

- About 5k HD space is needed (savegames, config files).

- Click 'Gloom_3' icon in CD root directory to play the game.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
?
Gloom 3: Zombie Edition
AKA Ultimate Gloom
AKA Gloom 3 ''Ultimate Gloom'' Zombie Edition
Commercial
Budget
Worldwide
English
English
1
One version is common, at least one other version is rare
1997
Gloom 3: Zombie Edition
AKA Ultimate Gloom
AKA Gloom 3 ''Ultimate Gloom'' Zombie Edition
Commercial
Full Price
Worldwide
English
English
1
One version is common, at least one other version is rare

Notes

[1] Game distributed by Epic Marketing. Original game & concept by Mark Sibly; concept management by James Caygill and additional software design by Dave Newton; game story by Chris Murfin; and level design by Gareth Murfin.
Coding by Gareth Murfin; utilities created by Dave Newton; chunky-to-planar (c2p) routines by Peter McGavin and Iain Barclay. Graphics by Gareth Murfin and James Caygill; additional gfx by Jason Jordache. Sound FX & intro voices by Chris Burns and Richard Murfin.

[2] Magazine Publisher:Amiga Future 75, Nov/Dec 2008 [downloadHERE - AF website registration required!]

[3] Min. Requirements: ECS chipset, 68020 CPU, 2MB ram, CDROM drive, HD.
Recommended: AGA chipset, 68030 CPU, 4MB fastram, fast CDROM drive, HD, joypad.
Recommended (fullscreen only): AGA chipset or gfx card, 68040/25 CPU or better, 6MB fastram, CDROM drive, HD, joypad.

[4] GLOOM 3 supports the following features:

** 68020/030/040/060 CPU or Akiko (CD32 only) optimised versions
[NOTE: Double-click the 'Setup' icon on CD from WB (or execute from CLI/shell) before launching the game and select the appropriate CPU and c2p options to play the most optimised version of the game for your Amiga set-up. For example, execute 'Setup' in the root directory on CD and select the 'Akiko' and 'Akiko c2p' options to play the version of the game that has been optimised specifically for the CD32.]

** Quit back to WB option (ineffective on CD32 unless the game has been launched from WB)
** Null/serial modem play 
** Keyboard/joystick/joypad control
** i-Glasses (for virtual reality 3D gameplay)
** Window play (256 colours with AGA or gfx card only)
** Comprehensive rendered game intro with full speech
** 2-player co-operative or combative gameplay
** 10 new horrific zombie enemies
** 50 new fast-paced, gory levels
** 30 new scary 2-player combat levels with zombies!

[5] Despite developers giving players the option to play an optimised CD32 version of the game off CD, there is no possibility of autobooting the GLOOM 3 CD on the CD32 (due to the absence of the 'CD32.TM' trademark and startup-sequence files). However, it has been verified on real hardware that the game can be executed from a CLI/shell after making the appropriate assigns if you attach a keyboard to the CD32 and 'boot with no startup-sequence' from the early startup menu (hold down the red and blue buttons on a joypad OR hold down both buttons on a mouse plugged into joy port 2).

Alternatively, it may be possible to play the optimised CD32 version of the game on a standard CD32 by double-clicking the game icon from WB after first booting into WB off CD. This is unverified and requires testing on real CD32 hardware, however. This process should prove no problem, though, for owners of expanded CD32s who have the ability to boot into WB first off hard drive.

Nevertheless, before launching the game on CD32, however, ensure that you have set the appropriate CPU/c2p options for CD32-optimised gameplay first using the game preferences program (i.e. execute 'Setup' in the root directory on CD, go to 'Other Settings' and select the 'Akiko' and 'Akiko c2p' options for CD32 gameplay).

GLOOM 3 will work on a standard CD32 according to the game manual, but without at least an SX1 add-on and extra hardware it may seem slightly sluggish unless players use low pixel rates together with a small screenmode.

[6] GLOOM 3(manual) - including the background story and specs - is contained on the game CD (see HERE).

[7] GLOOM 3 utilises the same basic game engine of its predecessor GLOOM DELUXE, but uses enhanced chunky-to-planar (c2p) routines.

[8] ***GLOOM 3(full release)** is available for download from these sources:

- GLOOM 3 (full release) [Source: Aminet]
- GLOOM 3 (full release) [Source: Aminet CD 30, courtesy of the Internet Archive]
- GLOOM 3 (full release) - AF website registration required! [Source: Amiga Future]

***GLOOM 3 (full release)*** was also included on Aminet Set 8 and Amiga Future 75(cover CD).


[9] GLOOM 3(demo) V1.3, which includes 5 playable levels, is available on AminetHERE (dir: game/demo/Gloom3demo.lha).

[10] GLOOM 3 enthusiasts can download various patches and other goodies from Aminet:

(a) GLOOM 3(official patch) V0.2 fixes crashes that may occur in quitting back to WB and also offers some troubleshooting tips on getting the game/demo to work on particular Amiga set-ups (dir: game/patch/Gloom3fix.lha).

(b) GLOOM 3(AGA patch) for window play on machines that don't use gfx cards (dir: game/patch/G3WindowPatch.lha).

(c) GLOOM 3(level selector/cheater) that gives players a choice of levels and more (dir: game/patch/Gloom3Cheat.lha).

(d) GLOOM 3(unreleased gfx/sound) that weren't good enough for inclusion in the game (dir: game/patch/Gloom3rejects.lha).


[11] The planned optimised PPC version of GLOOM 3 mentioned in the game manual was never released. Neither was the promised sequel GLOOM 3: THE DIRECTOR'S CUT, although a slideshow demo is available on AminetHERE (dir: game/demo/G3DCpreview.lha).


TRIVIA: Coder Gareth Murfin was the ripe old age of 16 years and still completing high school when he took on the development of this third installment in the GLOOM franchise. By that time, Black Magic - the original developers of the previous two installments in the franchise - had abandoned both the franchise and the Amiga platform leaving young Murfin to shoulder the burden of development, while honing his coding, graphical and level design skills from the recesses of his home bedroom.

Conversion Notes

AGA / AmigaCD / CD32 / ECS / RTG
Screenshot AGA no. 3

Intro [640x512, 256 colours AGA/RTG]

Screenshot AGA no. 4

Screenshot AGA no. 5

Screenshot AGA no. 6

Screenshot AGA no. 7

Screenshot AGA no. 8

Screenshot AGA no. 9

Screenshot AGA no. 10

Screenshot AGA no. 11

Screenshot AGA no. 12

Screenshot AGA no. 13

Screenshot AGA no. 14

Box: AGA / AmigaCD / CD32 / ECS / RTG
Box scan AGA no. 1

Original Release (front)

Box scan AGA no. 2

Original Release (back)

Box scan AGA no. 3

Original Release - CD insert (back)

Disk: AGA / AmigaCD / CD32 / ECS / RTG
Disk scan AGA no. 1

Misc: AGA / AmigaCD / CD32 / ECS / RTG
AGA / AmigaCD / CD32 / ECS / RTG
AGA no. 1

Booklet (English)

AGA no. 2

CD Manual + Specs [converted from text]

AGA no. 3

CD Manual [converted from AmigaGuide]

AGA no. 4

Loading Problems - Instructions [converted from text]

AGA / AmigaCD / CD32 / ECS / RTG

No cheats found.

Conversion info

Map info

AGA / AmigaCD / CD32 / ECS / RTG

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Magazyn
Apr 1998
50
Pawel Luszcz
1
CU Amiga
Jan 1998
80%
Tony Horgan
1

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
102 (Oct 1997)
Andy Smith
Preview
1
Amiga Format
107 (Feb 1998)
Andy Smith
Preview
1

AGA / AmigaCD / CD32 / ECS / RTG

Lore Score: n/a

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