Advanced Search
hol_options-hol_download-hol_contact-hol_team-hol_update-hol_top99-hol_faq-hol_links
Full games listing0-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
login

Gloom 3: Zombie Edition
AGA/AmigaCD/CD32/ECS/RTG
alias Ultimate Gloom
information screenshot 3 boxscans diskscan miscshot conversion gamemap manual 3 reviews cheatcodes
Information
Year of the first release1997LicenseCommercial
Number of disks (or CD)1PublisherGuildhall - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperAlpha
LanguageEnglish
CategoryShoot-'em-up (All)
Shoot-'em-up | 3D
HardwareAGA
AmigaCD
CD32
ECS
RTG
Artist - coderDave Newton (CoOlWave^)
Gareth Murfin (Gaz)
Iain Barclay
Peter McGavin
Amiga original gameyesArtist - graphicianJames Caygill (JaiMz)
Jason Jordache
Have cheatcodesnoArtist - musicianChris Burns
Richard Murfin
Have SPS releasenoArtist - miscJames Caygill (JaiMz)
Richard Murfin
WHD installnoWHD information
HD installyesHD notes
This page
has been viewed:3616 times
was last updated:15th November 2007
Conversion notes
Conversion hardware
Classic compilation
Relationshipis a sequel to Gloom
is a sequel to Gloom
is a sequel to Gloom Deluxe
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Distributed by Epic Marketing.

[2] Voices for the introduction and in-game sound effects were provided by Chris Burns and Richard Murfin.

[3] Minimum Requirements: ECS chipset, 68020 CPU, 2Mb ram, CDROM drive, HD.
Recommended: AGA Amiga, 68030 CPU, 4Mb fastram, CDROM drive, HD, joypad.
Recommended (fullscreen only): AGA/gfx card, 68040/25 CPU or better, 6Mb fastram, CDROM drive, HD, joypad.

Game will work on a basic CD32, but without at least an SX1 and extra hardware it may seem slightly sluggish unless one uses low pixel rates together with a small screenmode.

[4] Game supports the following features:

- 68020/030/040/060 CPU or Akiko (CD32 only) optimised versions
- Null/serial modem play
- Quit back to WB option
- Keyboard/joystick/joypad control
- i-Glasses (for virtual reality 3D gameplay)
- Window play (256 colours with AGA or gfx card only)
- 2 player co-operative or combative gameplay

[5] The instructions and background story are contained on the game CD.

[6] The game employs the same basic game engine of its predecessor GLOOM DELUXE, except for the use of enhanced chunky to planar (c2p) routines.

[7] GLOOM DELUXE V1.3 demo, which includes 5 levels, is available on Aminet (dir: game/demo/Gloom3demo.lha).

[8] A number of patches and other goodies for GLOOM 3 enthusiasts are also available on Aminet:

- GLOOM 3 Official Patch V0.2 fixes crashes that may occur in quitting back to WB and also offers some troubleshooting tips on getting the game/demo to work on particular Amiga set-ups (dir: game/patch/Gloom3fix.lha).

- GLOOM 3 AGA Patch for window play on machines that don't use gfx cards (dir: game/patch/G3WindowPatch.lha).

- GLOOM 3 Level Selector/Cheater that gives players a choice of levels and more (dir: game/patch/Gloom3Cheat.lha).

- GLOOM 3 unreleased gfx & sound that weren't good enough for inclusion in the game (dir: game/patch/Gloom3rejects.lha).

[9] A planned PPC optimisation of the game (mentioned in a readme file on the CD) was never released. Neither was the promised sequel GLOOM 3: THE DIRECTOR'S CUT, although a slideshow demo is available on Aminet (dir: game/demo/G3DCpreview.lha).


Coded by RCK of abime.net - Content © 1998-2008 HOL TEAM - Online amiga database © 2002-2008 HOL TEAM - Gen. in 0.06s