|Notes: || Game design by Francesco Leonardi; concept by Giuliano Pochini and Francesco Leonardi. |
Coding by Giuliano Pochini; chunky-to-planar (c2p) routines by Marco Salvi.
Graphics including 3dTIS (Three Dimensional Terrain Imaging System) gfx engine development by Francesco Leonardi; additional 2D gfx by Charles Chan.
CD music soundtracks & samples by The Soundwavers (Claudio Tassitano, Carlo Demichelis, Claudio Buraglio); additional music by Ruben Monteiro.
German translation by Titan Computers; additional English translation by Michele Santucci and English proof-reading by Mathew Colton.
 Min. Requirements (low detail): 68030/25MHz CPU, AGA chipset or gfx card, KS 3.x / OS 3.x, 1MB chipram (required for audio), 4MB fastram, CDROM drive, HD
Recommended (greater detail): 68040/40Mhz CPU or faster, KS 3.1 / OS 3.1 or higher, 1MB chipram (required for audio), 8MB fastram, fast gfx card, 4x CDROM drive or faster, HD
Recommended (max. detail): A3000/4000, 68040/40Mhz CPU or faster, KS 3.1 / OS 3.1 or higher, 2MB chipram, 8MB fastram, fast Z3 gfx card (chunky pixel), 4x CDROM drive or faster, HD
- V1.0 (1997)
- V1.1 (1997)
- V1.4 (07-Dec-97) [standard version]
- V1.4 (07-Dec-97) [68060 version]
- V1.4a (07-Dec-97) [standard versions]
- V1.5 (13-Dec-97) [all versions]