ECS no. 1
ECS no. 2

ShockWave

General info

Amiga Original

Relationships

WHDLoad

2003-04-23

Stats

4,073

ECS / OCS

Version info

No
Max 1, Sim 1

Features

Credits

Lead programmer
Additional programming
Additional programming
Graphics
Game design
Game design

Hard Disk Installer

No

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
?
ShockWave
Commercial
Budget
Worldwide
English
English
1
One version is common, at least one other version is rare
?
ShockWave
Commercial
Budget
Worldwide
English
English
1
One version is common, at least one other version is rare
1990
ShockWave
Commercial
Full Price
Worldwide
English
English
1
One version is common, at least one other version is rare

Notes

Game features joystick/mouse/keyboard control.

Conversion Notes

N.B. The planned Atari ST conversion was never released despite adverts.

Screen info

ECS / OCS
Screenshot ECS no. 3

Screenshot ECS no. 4

Screenshot ECS no. 5

Screenshot ECS no. 6

Screenshot ECS no. 7

Screenshot ECS no. 8

Screenshot ECS no. 9

Screenshot ECS no. 10

Screenshot ECS no. 11

Screenshot ECS no. 12

Screenshot ECS no. 13

Screenshot ECS no. 14

Screenshot ECS no. 15

Screenshot ECS no. 16

Screenshot ECS no. 17

Screenshot ECS no. 18

Screenshot ECS no. 19

Screenshot ECS no. 20

Screenshot ECS no. 21

Screenshot ECS no. 22

Screenshot ECS no. 23

Screenshot ECS no. 24

Screenshot ECS no. 25

Screenshot ECS no. 26

Box: ECS / OCS
Box scan ECS no. 1

Original Release (front)

Box scan ECS no. 2

Original Release (back)

Box scan ECS no. 3

Budget Release (front)

Box scan ECS no. 4

Budget Release (back)

Disk: ECS / OCS
Disk scan ECS no. 1

Budget Release

Misc: ECS / OCS
ECS no. 1

UK Advert

Manual info

ECS / OCS
ECS no. 1

Original/Budget Release Manual (English)

ECS / OCS

A few hints and tips follow on how each of the four zones (armys, factorys, mines and rigs) effect the game:

MINES - Each time a mine is purchased the income you receive for

each time pass doubles.

FACTORYS - The more factorys you have the faster more weapons

are produced, these are essential.

RIGS - These supply you with the fuel for each mission run. The

more rigs you have the greater the amount of fuel you

receive for each time pass.

ARMYS - For every army unit you own, the enemy slows down. You

have one army unit, for each four time passes that occur

the enemy won’t move for one time pass. If more than 50%

of the sector is occupied by the enemy then you will lose

one of your assests for each time pass that occurs. The

best solution is when 30% of the sector is occupied go an

attack the enemy.

Conversion info

Map info

ECS / OCS

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
ACE: Advanced Computer Entertainment
39 (Dec 1990)
875/1000
Tony Dillon
1
Amiga Format
18 (Jan 1991)
87%
Maff Evans
1
Amiga Joker
Oct 1990
73%
Timothy Kansas
Michael Labiner
1
Australian Commodore and Amiga Review
Vol 7 No 12 (Dec 1990)
82%
0
Computer + Video Games
109 (Dec 1990)
80%
Richard Leadbetter
0
CU Amiga
Nov 1990
86%
David Brice
2
Datormagazin
No 18 (Nov 1990)
7/10
Lars Jansson
1
Joystick
8 (Sep 1990)
90%
Derek
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Génération 4
22 (May 1990)
Preview
0
The One
24 (Sep 1990)
Gary Whitta
Preview (in-depth)
2
Zero
8 (Jun 1990)
Preview
0

ECS / OCS

Lore Score: 79%

Your Score:

User
Date
Comment