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Trapped III: FratzenGeballer
AGA/ECS/Graffiti/OCS/RTG
alias Face Attack
U N R E L E A S E D
Trapped III: FratzenGeballer - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
24 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD)1PublisherNew Generation - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperOxyron
LanguageEnglish
ArtistsCoder : Michael Piepgras (TTS/Oxyron)
Graphician : Michael Piepgras (TTS/Oxyron)
Language in manual
HardwareAGA
ECS
Graffiti
OCS
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Installation of the demo requires approx. 3.3MB HD space.

- Installation of the final sales release was supposedly going to require at least 15MB HD space.

Genre
CategoryShooter
SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchDoom / Wolfenstein 3D
ScrolltypeInto Screen
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a sequel to Trapped 2: Reincarnation Of The Demons
is a sequel to Trapped: Das Rad von Talmar
Page views: 4910 - Last update: 12th January 2018
Notes:  

[1] Sequel to TRAPPED and TRAPPED 2, TRAPPED III was planned for release in late 1998.

[2] Min. Requirements (proposed): 2MB ram, CDROM drive, 15MB HD space.

[3] In contrast to its predecessors, TRAPPED III was going to be a pure FPS devoid of any puzzle and magic elements and set in a space station with a science fiction theme. It would have utilised an advanced version of the TRAPPED 2 engine that featured improved texture mapping, lensflare, mipmapping and some eye-catching light effects. Improved artificial intelligence was also planned [Source: Amiga Nutta, news item, Nov 98].

Unfortunately, game development ceased in Autumn 1997 when coder Michael Piepgras (TTS/Oxyron) secured a job with a German games publisher. Work coupled with study commitments made time scarce and thus he was forced to cancel development [Source: Oxyron website].

In an interview with Amiga Games that Weren't (aGTW), Michael Piepgras (TTS/Oxyron) elaborated further on why game development was ceased:

'The development stopped because of two simple reasons. I was starting to work in bigger PC projects, e.g. Warcommander (strategy PC) and Against Rome (strategy) where I worked as technical lead programmer. And my work at the university took a lot of time until I got my diploma in mathematics in early 2001.' [see full interview HERE]

[4] More info. about TRAPPED III, including the above-mentioned interview with coder Michael Piepgras (TTS/Oxyron), can be found HERE [Source: aGTW].

[5] Reportedly, the game was going to be released as FACE ATTACK in English-speaking countries, which is a loose translation of FRATZENGEBALLER.

[6] A German magazine preview of FRATZENGEBALLER appeared in Amiga Future 13 (June/July 97).

[7] TRAPPED III (demo) was released at the Computer '97 show in Köln, Germany and is available for download from these sources:

- TRAPPED III (demo) [Source: aGTW]
- TRAPPED III (demo) (dir: game/demo/Fratzengeballer.zip) [Source: Aminet]
- TRAPPED III (demo) [Source: CU Amiga (Jan 98) (Super CD-ROM #18), courtesy of the Internet Archive]



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