|Notes: || Game designed by Pierpaolo Di Maio.|
 The game uses a 3D texture mapped graphics engine (completely coded in assembly language) and displays 256 colours in AGA.
 More info. about game development is provided here in Italian by main coder, Alberto Longo. A rough English translation is provided here [Source: Alberto Longo].
 Reviewed in Amiga Format (Issue 73, Jan 96, pp47-50) - p47, p48, p49, p50.
An Italian review also appeared in The Games Machine (July 96, pp125-27) - p125, p126, p127 [courtesy of Alberto Longo].
 An early pre-release demo of the game is available on Aminet (dir: game/demo/FOV_3Ddemo.lha).
 Aminet offers a number of goodies for BREATHLESS enthusiasts including:
** BREATHLESS V1.1 demo which includes a new level designed by main coder, Alberto Longo, that doesn't appear in the game (dir: game/demo/BreathlessSD.lha).
** Trainers/Level Selectors - BCheat, Breathless Levelcheater V1.1, Breathless v1.1 Trainer, MegaBreathless V1.01.
** Game maps and hints/tips.
 Three update patches for the game were released by developers Fields of Vision:
** BREATHLESS V1.1 and BREATHLESS V1.11 offer a number of bugfixes and gameplay enhancements. Most notably, they improve the speed and fluency of the 3D graphics engine (especially up/down movements for looking/shooting), add inertia to the player's movements, and generally make the game more configurable.
** BREATHLESS 3D ENGINE V1.1 68060 improves the sluggish speed of the graphics engine on 060 machines (dir: game/patch/Breathless060.lha). The sluggishness of the original is due to the 68060 being unable to directly execute 64bit divisions and multiplications, which are instructions that the 3D engine uses a lot.
Last known release: V1.11 (15-Feb-96).