Based on Steve Crow/Bubble Bus 1985 Spectrum release; ported from 1988 Mandarin Software Atari ST release. PC versions: CGA
N.B. A STARQUAKE remake for iPad/iPhone was released in 2011.
Page views: 1655 - Last update: 23rd December 2018
 Game design by Steve Crow. Amiga conversion reverse engineered from the Atari ST release by Phill Boag-Butcher (Galahad/FLT^SCX). Main graphics by David McLachlan; intro gfx by Predseda; additional gfx by Darren Doyle (Greyfox); Starquake logo by Mark R. Jones and retouching by Phill Boag-Butcher (Galahad). Title music composition by Jas C. Brooke and Amiga conversion by Andy Lemon (Ne7/SCX); additional music conversion by Alvaro Delgado Reinoso (ADRDesign); loading music by Peter Wahlgren (Notorious/SCX); intro music by Ian Ford (Hoffman); and hidden game section music composed by Matthew Simmonds (4-Mat) and Amiga conversion by Carlos del Alamo (Estrayk).
 Min. Requirements: 1MB ram (game runs sluggishly on 1MB Amiga systems, but a more optimised update is planned for 2019 to remedy this). Recommended: 68020 CPU, at least 1MB ram (required for smooth gameplay).
 STARQUAKE V1.1 was released for the Amiga in November 2018 as freeware (see EAB announcement), with a limited edition commercial boxed release (standard and deluxe versions) also being available for purchase from the Fusion Retro Books website.
More info. about the development of the Amiga conversion of STARQUAKE can be read in this EAB thread started in Aug 2014 by coder Phill Boag-Butcher (Galahad) [see HERE].
 STARQUAKE V1.1(preview) is available for viewing HERE [Source: Saberman's YouTube channel].
 ***STARQUAKE V1.1(full PD release incl. cracktro)*** is available for download from these sources:
TRIVIA: The Amiga conversion of STARQUAKE contains a couple of Easter eggs. For those who are easily given to temptation, the elusive secrets to unlocking the hidden game section, the meaning of life & more are only revealed in the mysteriously named Cheatcode section!!! (---> see HERE ;-)