[1] Mark Watson was the programmer of the Amiga and CD32 versions. Simon Phipps was responsible for backgrounds, game design and some coding. Billy Allison did character design/animation and some game and background design as well as the comic in the manual and drew the box art (which somebody else painted) John Kirkland programmed the Sega Genesis version. The Amiga and Sega versions were developed simultaneously. [Source: Billy Allison]
[2] Guide/Walkthrough by whowasphone404.
[1] Mark Watson was the programmer of the Amiga and CD32 versions. Simon Phipps was responsible for backgrounds, game design and some coding. Billy Allison did character design/animation and some game and background design as well as the comic in the manual and drew the box art (which somebody else painted) John Kirkland programmed the Sega Genesis version. The Amiga and Sega versions were developed simultaneously. [Source: Billy Allison]
[2] Additional RAM reduces loading, assests are stored in extra memory.
[3] Distributed in Germany by Bomico.
No cheats found.
On the beginning of level one, turn around and face the tree that follows you. Get close to the tree and jump up and throw your stick over it. Now when you land turn around and the stick will hit the tree a couple of times. If the tree is still there repeat the previous steps, and the tree will eventually turn into a tiny tree. Now go to the left and pick up all of the stuff. Make sure you get the unicycle like thing with the head on it. Now you should notice platforms have appeared throughout the level. Get all the stuff that is on the platforms. When you finish the level, you will be transported to a bonus level.
(LEVEL CODES)
2-“T1QKPF?CMG” 3-“PXMYGFFW7D” 4-“913XPD1LZ5” 5-“12!FX?5RJ”