Notes: | [1] Coding by Zareh Z. K. Johannes (ZZKJ). Graphics by Saul Marchese of Focus Creative Enterprises Ltd. Music by Source the Software House.
[2] Sequel to 1985 Sega coin-op HANG-ON, which never saw a conversion on the Amiga or any other 16-bit platform.
[3] Game supports joystick/mouse control.
TRIVIA: Coder ZZKJ was part of the original team contracted by Electric Dreams/Activision in 1987 to produce the Z80 conversions (Spectrum, Amstrad) of SUPER HANG-ON. For his efforts upon their completion, he was commissioned as the sole coder to undertake the Atari ST conversion. Although not asked to code an Amiga conversion, he reportedly took it upon himself to produce one anyway as a means to hone his 68K coding skills on the increasingly popular 16-bit machine.
The results were impressive, to say the least! After seeing ZZKJ's Amiga conversion in action, Software Studios – the in-house development team and product testing division of Electric Dreams/Activision UK – agreed to commission better graphics and sound for the purposes of releasing an optimised Amiga conversion of SUPER HANG-ON. The Amiga would belatedly see a coin-op conversion that played to the strengths of the up-and-coming 16-bit platform instead of another hackneyed run-of-the-mill Atari ST port, which all-too-frequently before had been propagated on expectant Amiga gaming enthusiasts.
The bold, gutsy initiative shown by coder ZZKJ and the rare forward-thinking demonstrated by Software Studios/Activision (UK) together proved to be a master stroke and, unequivocally, culminated in the most impressive conversion of SUPER HANG-ON to grace any platform at that time. [Source: Antic's Amiga Plus, Vol. 1 No. 5 (Dec 89/Jan 90), p41; courtesy of the Internet Archive] |
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