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Super Hang-On
Super Hang-On - Double Barrel Screenshot
Information 16 reviews 1 manual Cheatcode 4 weblinks
56 screenshots 4 boxscans 3 diskscans 6 miscshots 7 conversions Gamemap
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherData East - USA
Electric Dreams (Activision) - Rest of the World
Number max of players1Budget publisherHit Squad, The (Ocean) - Worldwide
Simultaneous max players1DeveloperSoftware Studios (Activision)
ArtistsCoder : Zareh Z. K. Johannes (ZZKJ)
Graphician : Saul Marchese
Musician : Source
Language in manualEnglish
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2018-10-12 10:57:36
HD installnoHD notes
SubcategoryRacing - Competitive
ScrolltypeInto Screen
ThemeTransport - Motorcycle
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple Macintosh (Classic)
Atari ST/E
Commodore C64/128
Microsoft Xbox Live Arcade (Xbox/Xbox 360)
Nintendo eShop (Wii U/3DS/Switch)
Nintendo Virtual Console (Wii/Wii U/3DS)
Sega Mega Drive/Genesis
Sharp X68000
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
Sony PlayStation Network (PSN) (PS3/PS4/PS Vita/PSP)
Conversion notes

Based on 1987 SEGA-AM2 Co./Sega coin-op.

N.B. Released on Xbox Live Arcade and for PS3 in 2012 as part of the Sega Vintage Collection: Alex Kidd & Co. compilation.

Classic compilation
Page views: 5476 - Last update: 8th February 2020
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Coding by Zareh Z. K. Johannes (ZZKJ). Graphics by Saul Marchese of Focus Creative Enterprises Ltd. Music by Source the Software House.

[2] Sequel to 1985 Sega coin-op HANG-ON, which never saw a conversion on the Amiga or any other 16-bit platform.

[3] Game supports joystick/mouse control.

TRIVIA: Coder ZZKJ was part of the original team contracted by Electric Dreams/Activision in 1987 to produce the Z80 conversions (Spectrum, Amstrad) of SUPER HANG-ON. For his efforts upon their completion, he was commissioned as the sole coder to undertake the Atari ST conversion. Although not asked to code an Amiga conversion, he reportedly took it upon himself to produce one anyway as a means to hone his 68K coding skills on the increasingly popular 16-bit machine.

The results were impressive, to say the least! After seeing ZZKJ's Amiga conversion in action, Software Studios – the in-house development team and product testing division of Electric Dreams/Activision UK – agreed to commission better graphics and sound for the purposes of releasing an optimised Amiga conversion of SUPER HANG-ON. The Amiga would belatedly see a coin-op conversion that played to the strengths of the up-and-coming 16-bit platform instead of another hackneyed run-of-the-mill Atari ST port, which all-too-frequently before had been propagated on expectant Amiga gaming enthusiasts.

The bold, gutsy initiative shown by coder ZZKJ and the rare forward-thinking demonstrated by Software Studios/Activision (UK) together proved to be a master stroke and, unequivocally, culminated in the most impressive conversion of SUPER HANG-ON to grace any platform at that time. [Source: Antic's Amiga Plus, Vol. 1 No. 5 (Dec 89/Jan 90), p41; courtesy of the Internet Archive]

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