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Marble Madness
OCS
Marble Madness - Double Barrel Screenshot
Information 2 reviews 1 manual Cheatcode 8 weblinks
36 screenshots 4 boxscans 2 diskscans 1 miscshot 13 conversions 6 gamemaps
Information
Year of the first release1986LicenseCommercial
Number of disks (or CD)1PublisherAriolasoft - Europe
Electronic Arts - Worldwide
Number max of players2Budget publisherECP - Australasia
Software Classics (Electronic Arts) - Worldwide
Simultaneous max players2DeveloperElectronic Arts
LanguageEnglish
ArtistsCoder : Larry Reed
Graphician : Ian Gooding
Musician : Bill Lee
Musician : James Nitchals (Jim Nitchals)
Musician : Steven E. Hayes (Steve)
Misc : Bill Lee
Misc : Steven E. Hayes (Steve)
HardwareOCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorJOTD
Updated  2004-08-08 23:27:56
HD installnoHD notes
Genre
CategoryMaze game
SubcategoryMaze game - Obstacles
Dimension2D
ViewpointAngle
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple II/IIGS
Apple IIGS
Arcade
Atari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
Microsoft Xbox
Mobile/Cell Phone
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Gamecube
Nintendo NES (Famicom)/Sharp Twin Famicom
PC (DOS)
PC (Windows)
Pocket PC/Palmtop/PDA
Sega Game Gear
Sega Master System
Sega Mega Drive/Genesis
Sharp X68000
Sinclair ZX Spectrum 48/128/+2/+3
Sony PlayStation
Sony PlayStation 2
Tandy PC/IBM PCjr
Tiger Handheld
Conversion notesBased on 1984 Mark Cerny/Bob Flanagan/Atari Games coin-op.
PC versions: CGA, Tandy/PCjr

N.B. Released as part of Midway Arcade Treasures for GameCube, PS2, Xbox and PC (Windows).
Classic compilation
Relationship
Page views: 4632 - Last update: 24th March 2011
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Coding by Larry Reed. Graphics by Ian Gooding. Sound consulting by Jim Nitchals; sound FX, debugging & optimisation by Steve Hayes and Bill Lee.

[2] Game must be launched from WB and supports trackballs for gameplay.

[3] The inside cover of MARBLE MADNESS profiles 8- and 16-bit coders Larry Reed & Will Harvey, and describes events surrounding the licensing of the Atari coin-op.

TRIVIA: MARBLE MADNESS was EA's first ever arcade license (similarly, the Amiga's too), and was prompted by the coin-op's huge popularity among EA employees.


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