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Marble Madness
OCS
0 information 2 reviews 0 manual 0 cheatcode 7 weblinks
36 screenshots 4 boxscans 2 diskscans 0 miscshot 12 conversions 6 gamemaps
Information
Year of the first release1986LicenseCommercial
Number of disks (or CD)1PublisherAriolasoft - Europe
Electronic Arts - Worldwide
Number max of players2Budget publisherECP - Australasia
Software Classics (Electronic Arts) - Worldwide
Simultaneous max players2DeveloperElectronic Arts
LanguageEnglish
CategoryMaze game
HardwareOCS
Artist - coderLarry Reed
Amiga original gamenoArtist - graphician
Have cheatcodeyesArtist - musicianBill Lee
Steven E. Hayes (Steve)
Have SPS releaseyesArtist - miscBill Lee
Steven E. Hayes (Steve)
WHD installyesWHD information
AuthorJOTD
Updated  2004-08-08 23:27:56
HD installnoHD notes
This page
has been viewed:3420 times
was last updated:4th April 2008
Conversion notesBased on 1984 Mark Cerny/Bob Flanagan/Atari Games coin-op.
PC versions: CGA, Tandy/PCjr
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple II/IIGS
Apple IIGS
Arcade
Atari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
Microsoft Xbox
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Gamecube
Nintendo NES (Famicom)/Sharp Twin Famicom
PC (DOS)
PC (Windows)
Pocket PC/Palmtop/PDA
Sega Game Gear
Sega Master System
Sega Mega Drive/Genesis
Sharp X68000
Sinclair ZX Spectrum 48/128/+3
Sony PlayStation
Sony Playstation 2
Tandy PC/IBM PCjr
Classic compilation
Relationship
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Coding by Larry Reed. Debugging, optimisation & sound by Steve Hayes and Bill Lee.

[2] Game must be launched from WB and supports trackballs for gameplay.

[3] EA game inlay profiles 8- and 16-bit coders Larry Reed & Will Harvey, and describes events surrounding the licensing of the Atari coin-op.

TRIVIA: The game was EA's first ever arcade license (it was for the Amiga too), and was prompted by its huge popularity among EA employees.


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