| Notes: | [1] Coding by Larry Reed. Graphics by Ian Gooding. Sound consulting by Jim Nitchals; sound FX, debugging & optimisation by Steve Hayes and Bill Lee.
[2] Game must be launched from WB and supports trackballs for gameplay.
[3] The inside cover of MARBLE MADNESS profiles 8- and 16-bit coders Larry Reed & Will Harvey, and describes events surrounding the licensing of the Atari coin-op.
TRIVIA: MARBLE MADNESS was EA's first ever arcade license (similarly, the Amiga's too), and was prompted by the coin-op's huge popularity among EA employees. |
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