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Master Axe: The Genesis of MysterX
ECS/OCS
Master Axe: The Genesis of MysterX - Double Barrel Screenshot
Information 12 reviews Manual Cheatcode 3 weblinks
Screenshot 2 boxscans 4 diskscans 1 miscshot Conversion 14 gamemaps
Information
Year of the first release1997LicenseCommercial
Number of disks (or CD)3PublisherIslona [Epic Marketing] - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperAxe To Grind
LanguageEnglish
ArtistsCoder : Barry Lee
Coder : William Lunney (Bill)
Graphician : Alan Brand
Graphician : Chris Owens
Graphician : Colin Swinbourne
Graphician : Marcus Broome
Musician : Jason Page
Misc : Jean-François Fabre (Jeff Fabre)
Language in manual
HardwareECS
OCS
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installyesWHD information
AuthorJOTD
Updated  2001-05-19 13:08:01
HD installyesHD notes[1] Disk 1 contains Master Axe HD installer V1.0 (05-Aug-97) by Jeff Fabre, which predates JST.
[2] Requires min. 2Mb chip & 1Mb fastram. Press F10 to quit back to WB.
Genre
CategoryBeat-'em-up
SubcategoryBeat-'em-up - Competitive
Dimension2D
ViewpointSideways
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 2980 - Last update: 11th August 2005
Rarity: Rare RareRareRare
Notes:   [1] Originally planned for release in 1995 by Millennium, but was presumably cancelled and eventually released by Islona (Epic Marketing) in 1997.

[2] William Lunney completed 90% of the game, but didn't get paid by Millennium. He handed over development to his then good friend, Barry Lee, but wasn't credited in the final version [Source: personal communication from Bill Lunney, May 2005].

[3] Game contains digitised graphics of US martial arts expert, Neil Axe.

[4] The game remains solely the copyright of Neil Axe (as the licence to produce and distribute the title ran out for both Millenium and Epic many years ago).

[5] Neil Axe is English and though the theme of the story behind the game is set in the States, it was very loosely based around the fact that in 'real life' (back in 1988) he led 3 of his martial arts students on a 3,300 mile cycle ride from New York to Los Angeles to highlight the Gt. Ormond St. Appeal. They reputedly raised £5m from USA doners. During the 'quest' they were involved in over 40 sparring bouts each and got networked to 40 million homes by CBS News!

[6] This game only came about because the original idea Neil had (MysterX - which sadly never got made) could not be done at that time (pre PlayStation), so the powers-that-be decided to turn a small part of his CV into a game.


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