Notes: | [1] Licensed game based on the 1987 best-selling novel "Flight of the Old Dog" by former U.S. Air Force navigator Dale Brown. The novel was included free with the U.S. release of the game published by Three-Sixty Pacific.
[2] Game concept by Jon Correll; game design by Rich Banks and Paul Butler; additional game design by Jon Correll and Dale Brown. Joint-development by Artech Digital Entertainments and Three-Sixty Pacific, Inc. Coding by Phil Armstrong, Steve Tibbett, Lise Mendoza and Sugan Chagarlamudi. Graphics by Grant Campbell. Sound by Paul Butler.
[3] Min. Requirements: 1MB ram. Recommended: Multiple floppy drives or HD, extra memory (for better game performance due to data loaded from disk being cached in memory), accelerator (for enhanced gameplay elements such as double-buffering to improve the framerate of the graphics on some screens).
[4] Game supports full multitasking (memory permitting except on the Pilot or External Camera screens when gameplay is not paused), mouse/keyboard control, SAGE compatible gfx cards (see "LastMinute.txt" file on disk 1), and a quit back to WB option.
Known releases:
- V1.0 (18-June-92) - V1.1 (05-Aug-92) [requires MEGAFORTRESS: OPERATION SLEDGEHAMMER mission disk 1 update] - V1.2 (16-Sept-92) [requires MEGAFORTRESS: OPERATION SKYMASTER mission disk 2 update]
TRIVIA: [1] Originally the game was going to consist of the Russian mission from the "Flight of the Old Dog" novel plus a few others, but the Gulf War in 1990/91 prompted the focus of the game to be shifted. Subsequently, Operation Desert Storm missions were integrated and assumed front and centre in the game.
[2] MEGAFORTRESS is one of the earliest commercial Amiga games, if not the first, to feature graphics card support. |
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