Licensed game based on the 1987 best-selling novel "Flight of the Old Dog" by former U.S. Air Force navigator Dale Brown. The novel was included free with the U.S. release of the game published by Three-Sixty Pacific.
 Game concept by Jon Correll; game design by Rich Banks and Paul Butler; additional game design by Jon Correll and Dale Brown. Joint-development by Artech Digital Entertainments and Three-Sixty Pacific, Inc. Coding by Phil Armstrong, Steve Tibbett, Lise Mendoza and Sugan Chagarlamudi. Graphics by Grant Campbell. Sound by Paul Butler.
 Min. Requirements: 1MB ram.
Recommended: Multiple floppy drives or HD, extra memory (for better game performance due to data loaded from disk being cached in memory), accelerator (for enhanced gameplay elements such as double-buffering to improve the framerate of the graphics on some screens).
 Game supports full multitasking (memory permitting except on the Pilot or External Camera screens when gameplay is not paused), mouse/keyboard control, SAGE compatible gfx cards (see "LastMinute.txt" file on disk 1), and a quit back to WB option.
- V1.0 (18-June-92)
- V1.1 (05-Aug-92) [requires MEGAFORTRESS: OPERATION SLEDGEHAMMER mission disk 1 update]
- V1.2 (16-Sept-92) [requires MEGAFORTRESS: OPERATION SKYMASTER mission disk 2 update]
TRIVIA:  Originally the game was going to consist of the Russian mission from the "Flight of the Old Dog" novel plus a few others, but the Gulf War in 1990/91 prompted the focus of the game to be shifted. Subsequently, Operation Desert Storm missions were integrated and assumed front and centre in the game.
 MEGAFORTRESS is one of the earliest commercial Amiga games, if not the first, to feature graphics card support.