Written in 100% 68K assembly language. Coding by Richard Costello (Amiga 68K conversion) and David Leitch (68K conversion of the TMS34010 coin-op logic for Mega Drive/Amiga conversions).
Graphics by Jason Green (coin-op gfx conversion/retouching), Gary Liddon (sprite conversion), Terry Ford (background gfx) and Richard Costello (additional gfx); gfx compression/realtime decompression routines by Nick Pelling (Orlando).
Music arrangement by Anthony Putson; instrument samples optimisation and sound FX/driver by Allister Brimble.
Utilities coding support by Gary Liddon, Carl Muller and Bob Armour; floppy disk copy-protection and file compression by Rob Northen.
 Game features support for both one- and two-button joysticks.
TRIVIA: Sound engineer Allister Brimble explains the musician credits:
"I was contracted by Probe software to do the Mortal Kombat 2 audio. The original Arcade music was by Dan Forden and needed squashing down into 3 channels for the Amiga. My time was required to work on the SFX and another project, so the music arrangement work fell to Anthony Putson who I had received some demo's from and was very proficient at .MOD creation. After receiving the .MOD files back, I optimised the instrument samples by hand to get them a little smaller and plugged them into my sound driver."