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Kang Fu
AGA/AmigaCD/CD32
Kang Fu - Double Barrel Screenshot
Information 5 reviews 3 manuals Cheatcode 2 weblinks
100 screenshots 2 boxscans 1 diskscan Miscshot Conversion Gamemap
Information
Year of the first release1996LicenseCommercial
Number of disks (or CD)1PublisherGREat Effects Development (GREED) - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperGREat Effects Development (GREED)
LanguageEnglish
ArtistsCoder : Francois van Doorneveld
Coder : Michael van der Zel
Coder : Michiel Pelt
Coder : Richard van Meurs
Graphician : Don Woldhuis
Graphician : Hugo Hoekstra
Graphician : Marc Diepstraten
Graphician : Michiel Pelt
Musician : Boudewijn Pelt
Musician : GREat Effects Development (GREED)
Musician : Jeroen Petrick
Musician : Remon Vos
Misc : Hugo Hoekstra
Misc : Marc Diepstraten
Language in manualEnglish
German
HardwareAGA
AmigaCD
CD32
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseno
WHD installnoWHD information
HD installnoHD notes

Although the game is played from CD, it expects 'lowlevel.library' in the SYS:Libs directory on HD.

Genre
CategoryPlatform
SubcategoryPlatform - Collector
Dimension2D
QuickmatchHAM (graphics)
QuickmatchHigh-Resolution (Hi-Res) Mode
ScrolltypeScrolling - Horizontal
ThemeAnimal World
ThemeAnimal World - Marsupials
ThemeOutdoor Location - Desert
ThemeOutdoor Location - Jungle
ViewpointSideways
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 4614 - Last update: 22nd May 2020
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

[1] Game design by Hugo Hoekstra; level design by Hugo Hoekstra and Marc Diepstraten.
Main coding by Michiel Pelt; additional coding by Michael van der Zel and Michiel Pelt; artificial intelligence (AI) by Richard van Meurs.
Graphics engine by Michiel Pelt; gfx by Hugo Hoekstra; animation by Marc Diepstraten and Hugo Hoekstra; raytracing by Don Woldhuis; paintings taken from the "A J Hoekstra-Baruch Collection".
Music by Boudewijn Pelt, Jeroen Petrick and Remon Vos; sound FX by GREED.

[2] Game was distributed in Europe by ALTER interservice, The Netherlands.

[3] Min. Requirements: AGA chipset, 68020 CPU, 1.8MB free chipram or more, CDROM drive.
Recommended: fastram (for enhanced graphics and sound).

[4] Game CD contains main execs for 4 different Amiga configurations which, according to the game manual, require different methods of launching the game:

(a) CD32 - Turn on CD32 and insert CD, but WAIT until the music has played before closing the lid. The game will boot automatically once the lid is closed. The game otherwise will not boot due to a CD32 bug, which will not free system memory as it should.

(b) SX32/SX1 + 4Mb ram - From CLI type: Execute CD0:SX32 [return]

(c) A1200 / 2Mb chipram only - Reset Amiga, hold down both mouse buttons, and disable all FDDs and HD partitions except the boot partition on the early startup menu. Select 'Boot without startup-sequence' and launch the game from the CLI as follows:

mount devs:dosdrivers/CD0 [return]
(mounts CDROM drive, adjust path as required)
execute CD0:Lowmem [return]

(d) A1200/4000 + 4Mb ram - Launch from WB by double-clicking the game icon.

[5] KANG FU includes the following features:

- 68020-060 compatibility
- enhanced graphics and sound using optional fastram
- hires gfx (non-interlaced) with approx. 1000 colours on-screen
- dual playfield with HAM (digitised HAM backgrounds in second playfield and digitised objects in foreground)
- 50 FPS update, full-frame scroll and objects
- huge digitised end-of-level enemies and more than 750 frames of animation
- 10 levels spanning over 600 screens and random level selection
- 22 CDDA soundtracks
- joypad/joystick auto-detection
- full game manual (English/German) in-game, as well on the game CD in text format [see HERE]

[Source: GREED website]

[6] KANG FU (playable demo) is available for download on Aminet HERE (dir: game/demo/KangFuDEMO.lha).
Min. Requirements: at least 2MB chipram.

[7] On completing KANG FU, the authors congratulate players and make mention of a possible sequel KANG FU 2 (see HERE). The sequel was never officially announced and possibly never even made it to the storyboard stage, let alone had any coding started on it.

[8] KANG FU was also included as a bonus with Professional File System 2 (PFS2), published by the same developer (see HERE).


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