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Kang Fu
AGA/AmigaCD/CD32
Kang Fu - Double Barrel Screenshot
Information 5 reviews 3 manuals Cheatcode 2 weblinks
100 screenshots 2 boxscans 1 diskscan Miscshot Conversion Gamemap
Information
Year of the first release1996LicenseCommercial
Number of disks (or CD)1PublisherGREat Effects Development (GREED) - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperGREat Effects Development (GREED)
LanguageEnglish
ArtistsCoder : Francois van Doorneveld
Coder : Michael van der Zel
Coder : Michiel Pelt
Coder : Richard van Meurs
Graphician : Don Woldhuis
Graphician : Hugo Hoekstra
Graphician : Marc Diepstraten
Graphician : Michiel Pelt
Musician : Boudewijn Pelt
Musician : GREat Effects Development (GREED)
Musician : Jeroen Petrick
Musician : Remon Vos
Misc : Hugo Hoekstra
Misc : Marc Diepstraten
Language in manual
HardwareAGA
AmigaCD
CD32
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installnoHD notesAlthough the game is played from CD, it expects 'lowlevel.library' in the LIBS: dir on HD.
Genre
CategoryPlatform
SubcategoryPlatform - Collector
Dimension2D
ScrolltypeScrolling - Horizontal
ThemeAnimal World
ThemeOutdoor Location - Desert
ThemeOutdoor Location - Jungle
ViewpointSideways
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 3723 - Last update: 5th November 2011
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Game design by Hugo Hoekstra; level design by Hugo Hoekstra & Marc Diepstraten.
Main coding by Michiel Pelt; additional coding by Michael van der Zel & Michiel Pelt; artificial intelligence (AI) by Richard van Meurs.
Graphics engine by Michiel Pelt; gfx by Hugo Hoekstra, animation by Marc Diepstraten & Hugo Hoekstra; raytracing by Don Woldhuis; paintings taken from the A J Hoekstra-Baruch Collection.
Music by Boudewijn Pelt, Jeroen Petrick & Remon Vos; sound FX by GREED.

[2] Game was distributed in Europe by ALTER interservice, The Netherlands.

[3] Game CD contains execs for 4 different Amiga configurations which, according to the game manual, require different methods of launching the game:

(a) CD32 - Turn on CD32 and insert CD, but WAIT until the music has played before closing the lid. The game will boot automatically once the lid is closed. The game otherwise will not boot due to a CD32 bug, which will not free system memory as it should.

(b) SX32/SX1 + 4Mb ram - From CLI type: Execute CD0:SX32 [return]

(c) A1200 / 2Mb chipram only - Reset Amiga, hold down both mouse buttons, and disable all FDDs and HD partitions except the boot partition on the early startup menu. Select 'Boot without startup-sequence' and launch the game from the CLI as follows:

mount devs:dosdrivers/CD0 [return] (mounts CDROM drive, adjust path as required)
execute CD0:Lowmem [return]

(d) A1200/4000 + 4Mb ram - Launch from WB by double-clicking the game icon.

[5] KANG FU includes the following features:

- 68020-060 compatibility
- enhanced graphics and sound using optional fastram
- hires gfx (non-interlaced) with approx. 1000 colours on-screen
- dual playfield with HAM (digitised HAM backgrounds in second playfield and digitised objects in foreground)
- 50 FPS update, fullframe scroll and objects
- 22 CDDA soundtracks
- joypad/joystick auto-detection
- full game manual (English/German) in-game, as well on CD in text format (see HERE)

[Source: GREED website]

[6] KANG FU (playable demo) is available on Aminet HERE (dir: game/demo/KangFuDEMO.lha), and requires at least 2Mb chipram.

[7] On completing KANG FU, the authors congratulate players and make mention of a possible sequel, KANG FU 2. The sequel was never officially announced and may not even have made it to the storyboard stage (let alone had any coding started on it).

[8] KANG FU was also included as a bonus with Professional File System 2 (PFS2), published by the same developer (see HERE).


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