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Insanity Fight
Insanity Fight - Double Barrel Screenshot
Information 6 reviews 1 manual Cheatcode 2 weblinks
100 screenshots 2 boxscans 1 diskscan Miscshot Conversion 18 gamemaps
Year of the first release1987LicenseCommercial
Number of disks (or CD)1PublisherMicrodeal [MichTron] - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperLinel
ArtistsCoder : Christian A. Weber (Saturnus The Invincible, STI/SCA)
Coder : Christian Haller
Graphician : Jann Six
Graphician : Markus Grimmer
Graphician : Orlando Petermann
Graphician : René Straub
Musician : Claudio Ambrosi
Musician : Helmut Melcher
Musician : Markus Grimmer
Musician : Pascal De Sapio (Sound Creation Studio)
Misc : Christian Haller
Misc : Markus Grimmer
Language in manualEnglish
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseno
WHD installyesWHD information
AuthorsBored Seal
Updated  2012-11-09 01:00:36
HD installnoHD notes
SubcategoryShooter - Shoot 'Em Up
ScrolltypeScrolling - Vertical
ThemeScience Fiction - Aliens
ViewpointTop Down
Conversion hardware
Conversion notes
Classic compilationTenStar Pack
Page views: 3022 - Last update: 26th January 2018
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game idea/concept by Christian Haller and Markus Grimmer. Coding by Christian Haller; intro parallax starfield by Christian Weber (SCI/STA). Graphics by Jann Six, Orlando Petermann, René Straub and Markus Grimmer. Sound by Pascal De Sapio, Helmut Melcher, Claudio Ambrosi and Markus Grimmer.

[2] ***INSANITY FIGHT (full release)*** is available for free download from these sources:

INSANITY FIGHT (full release, ECS/AGA fixed version) [Source: Christian Haller (main coder), via his website]
INSANITY FIGHT (full release, original version) [Source: Swiss Cracking Association (SCA) website]

[3] Following the intro sequence, players are prompted to press fire to start the game or insert a data disk. However, no INSANITY FIGHT data disks were ever produced by the developers. Furthermore, release of the INSANITY FIGHT CONSTRUCTION KIT, which would have allowed players to produce their own scenario data disks, was flagged for early 1988 in the manual but was never realised by the developers either.

[4] Original release contents included an advert flyer for Microdeal games.

TRIVIA: The animated parallax starfield in the game's intro sequence was innovative for its time; it used sprites but no bitplanes, so it could be easily combined with other graphics. Coded by ex-scener Christian Weber (SCI/SCA), the parallax starfield was used in many SCA intros/cracktros such as Karate Kid, Goldrunner etc. [Source: Christian Weber (intro coder), via his website]

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