Game design & background story by Dean Lester and Simon Knight. Coding & graphics by Adrian Stephens; 3D shapes designed by Danny Emmett; and console graphics by Mark Coleman.
 Magazine Publisher: Amiga Format no. 18, Jan 1991 [download HERE] / Amiga Format no. 20, Mar 1991 [download HERE].
 Distributed in Germany by Ariolasoft.
TRIVIA:  The 3D routines used by main coder Adrian Stephens in INTERPHASE were originally developed on an Amstrad CPC and then converted into 68K code. [Source: Zero preview (Issue 1, Nov 89, pp46-49), courtesy of the Amiga Magazine Rack]
 The game name on the titlescreen was designed and ray-traced to give it a solid look on the Acorn Archimedes. [Source: Zero preview (Issue 1, Nov 89, pp46-49), courtesy of the Amiga Magazine Rack]