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| Page views: 3078 - Last update: 13th March 2008 |
Rarity:
One version is common, at least one other version is rare   |
| Notes: | [2] Game design & background story by Dean Lester and Simon Knight. Code and gfx by Adrian Stephens; 3D shapes designed by Danny Emmett; and console by Mark Coleman.
[2] Magazine Publisher: Amiga Format no. 18, Jan 1991.
TRIVIA: The 3D routines used by main coder Adrian Stephens in INTERPHASE were originally developed on an Amstrad CPC and then converted into 68K code [Source: Zero preview (Issue 1, Nov 89, pp46-49), courtesy of the Amiga Magazine Rack]. |
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