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One version is common, at least one other version is rare |
|Notes: || Game design & background story by Dean Lester and Simon Knight. Code and gfx by Adrian Stephens; 3D shapes designed by Danny Emmett; and console by Mark Coleman. |
 Magazine Publisher: Amiga Format no. 18, Jan 1991.
TRIVIA: The 3D routines used by main coder Adrian Stephens in INTERPHASE were originally developed on an Amstrad CPC and then converted into 68K code [Source: Zero preview (Issue 1, Nov 89, pp46-49), courtesy of the Amiga Magazine Rack].