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It Came From The Desert
It Came From The Desert - Double Barrel Screenshot
Information 22 reviews 6 manuals Cheatcode 4 weblinks
64 screenshots 8 boxscans 5 diskscans 11 miscshots 4 conversions 4 gamemaps

Before attempting to go into the antsí nest, you should first save Elmer to get more flamethrower fuel. Some time between the 8th and 10th (I donít remember the exact day), he will leave a note in his station saying that he is going hiking in the SW volcanic cone. Go to the volcano, fight the ants, and next day, visit Elmerís station. Heíll thank you for saving his life and give you more flamethrower fuel. The entrance to the antsí nest will never appear on the main map, but there are several other ways to get there:

- By taking a flight from Hilberís field. - By driving a tank from a battle going on at a nearby location. - By going south when you are in a battle at the M1 mine.

The entrance to the nest doesnít stay open long enough for you to get in before the ants start invading the various locations in the town, so youíll have to wait until they do. The 11th is the best day to enter the hole since it is very hot and there are few ants around. If you try cooler days, there will probably be too many of them around for you to handle. Also, if you decide to get to the hole by plane, you can land safely on the dirt road parallel to the tracks leading to the m1 mine.

For those who are having trouble getting to the ants hideout, it is located about one screen due south of mine one. The best way to gain access to the tunnel is on the morning of day 11. Go to the airport and get the plane. Fly to mine one (southeast from the airport) and land on the road in front of mine one. Get out of your plane and walk to the center of the main building of mine one. Walk south about one and a half screens and the hole should open and a ant will crawl out. You must kill the ant and run to the hole before it closes. You will get about 4 or 5 chances to get in. Once you are in the hole you will automatically have the flame thrower and the timed dynamite charges. There are two levels of the ants chambers, a top level and a bottom level. You must make a map as to where you have checked. You can do this by putting the game on pause with the left mouse button. This will keep the ants off you while you draw maps. Once you have made it to the bottom chamber repeat the map drawing until you find the Queen antís chamber. You will need it to get out after you plant the charges. To plant the charges once in the Queenís chambers, move close to the queens left side of her body. Once you walk around her left side the music will stop and a slow ticking will start. You will have to get back to the place you entered on the second level. If you get back before the bomb goes off you will win the game.


You need all the four pieces of evidence to convince the Mayor. The four pieces of evidence are:

- Ant tracks (volcano or the farm at the bottom right) - Fluid sample (Neptune Hall or quarry) - Body part of an ant (just shoot the antennas of one ant at Mine 1, volcano, a farm or anywhere else) - A recording of an ant (you can get it at the police station or make a recording yourself by using a plane).

You also have to send the rock samples at the beginning to the government lab, so you can prove to the Mayor that Dr. Wells can be trusted.

You can save important time by escaping the hospital.

Even with the solution given above you still must learn how to fly the airplane. To get the right altitude to save fuel, take off and then fly east or west. Back off the throttle until the shadow on the ground comes up and just touches the wing of the plane. You will then have the right speed and altitude. The faster you fly and the higher you go, the more fuel you will use. These settings will conserve enough fuel to let you fly and not run out of gas and return to the airfield and land if you blow it getting into the ant hole.

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