Game written in 68K assembly language using Devpac2, utilities coded in Blitz BASIC 2, and gfx rendered in DPaint 3/4 and Art Department Pro. Game design by Black Magic. Coding by Mark Sibly. Graphics by Kurt & Hans Butler; additional gfx by Laki Schuster. Music by Kevan Stannard; sound FX/audio by Black Magic. Decrunching routines by Thomas Schwarz.
 Game supports fullscreen or window play, higher resolution gfx screenmodes, keyboard/joypad/joystick control (N.B. 2-button joystick required to sidestep in the game), 2 player serial/null modem gameplay (incl. chat/message facility between players) and a quit back to WB option.
 GLOOM (demo) is available on Aminet HERE. (dir: game/demo/GloomDemo.lha)
 Various goodies for GLOOM enthusiasts also available on Aminet include:
- New level maps that replace the Space Hulk level.
- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more. (dir: game/patch/GloomTrainer.lha)