|Notes: || Design, production and audio by Black Magic. Decrunching code by Thomas Schwarz. Game coded in Devpac2, utilities coded in Blitz Basic 2, and gfx rendered in DPaint 3/4.|
 Game supports fullscreen or window play and null/serial modem play.
 GLOOM (demo) is available on Aminet (dir: game/demo/GloomDemo.lha).
 Also available for GLOOM enthusiasts on Aminet are:
- New level maps that replace the Space Hulk level.
- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more (dir: game/patch/GloomTrainer.lha).