AGA no. 1

AGA

AGA no. 2
CD32 no. 1

CD32

CD32 no. 2

Gloom

General info

Amiga Original

Relationships

WHDLoad

2022-01-18

Stats

14,505

Genre

Conversions

AGA

Hard Disk Installer

Yes

- HD installer is contained on disk 1.

- Game requires more than 2MB memory to run from HD and may be launched from WB or CLI/shell.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1995
Gloom
Commercial
Full Price
Worldwide
English
English
2
One version is common, at least one other version is rare

Notes

[1] Game written in 68K assembly language using Devpac2, utilities coded in Blitz BASIC 2, and gfx rendered in DPaint 3/4 and Art Department Pro. Game design by Black Magic. Coding by Mark Sibly. Graphics by Kurt & Hans Butler; additional gfx by Laki Schuster. Music by Kevan Stannard; sound FX/audio by Black Magic. Decrunching routines by Thomas Schwarz.

[2] Game supports fullscreen or window play, higher resolution gfx screenmodes, keyboard/joypad/joystick control (N.B. 2-button joystick required to sidestep in the game), 2 player serial/null modem gameplay (incl. chat/message facility between players) and a quit back to WB option.

[3] GLOOM(demo) is available on AminetHERE. (dir: game/demo/GloomDemo.lha)

[4] Various goodies for GLOOM enthusiasts also available on Aminet include:

- New level maps that replace the Space Hulk level.

- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more. (dir: game/patch/GloomTrainer.lha)

Conversion Notes

CD32

Hard Disk Installer

Yes

Game requires an expanded CD32 with more than 2MB ram to run from HD.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1995
Gloom
Commercial
Full Price
Worldwide
English
English
1
One version is common, at least one other version is rare

Notes

[1] Game written in 68K assembly language using Devpac2, utilities coded in Blitz BASIC 2, and gfx rendered in DPaint 3/4 and Art Department Pro. Game design by Black Magic. Coding by Mark Sibly. Graphics by Kurt & Hans Butler; additional gfx by Laki Schuster. Music by Kevan Stannard; sound FX/audio by Black Magic. Decrunching routines by Thomas Schwarz.

[2] Game supports fullscreen or window play, higher resolution gfx screenmodes, keyboard/joypad/joystick control (N.B. 2-button joystick required to sidestep in the game and an external keyboard attached for keyboard gameplay), 2 player serial/null modem gameplay (incl. chat/message facility between players) and a quit back to WB option (only useful when playing on an expanded CD32 equipped with HD).

[3] Various goodies for GLOOM enthusiasts also available on Aminet include:

- New level maps that replace the Space Hulk level.

- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more. (dir: game/patch/GloomTrainer.lha)

[4] Guide/Walkthrough by whowasphone404.

Conversion Notes

Screen info

AGA
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CD32
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Box: AGA
Box scan AGA no. 1

Box scan AGA no. 2

Box scan AGA no. 3

Version with minor difference - note black and white screens on back

Box scan AGA no. 4

Version with minor difference - note black and white screens on back

Box: CD32
Box scan CD32 no. 1

Retail Box (front)

Box scan CD32 no. 2

Retail Box (back)

Box scan CD32 no. 3

CD Inlay (front)

Box scan CD32 no. 4

CD Inlay (back)

Disk: AGA
Disk scan AGA no. 1

Disk scan AGA no. 2

Disk: CD32
Disk scan CD32 no. 1

Misc: AGA
Misc: CD32
CD32 no. 1

Registration Card

Manual info

AGA
AGA no. 1

AGA no. 2

CD32
CD32 no. 1

Manual (English)

AGA

When the title screen appears, press fire and you will go to the options screen. Select “ABOUT GLOOM” from the list of options and press the fire button. Now hold down the ‘HELP’ key and press fire on the joystick. The screen will flash purple to indicate the cheat is active.

Now start the game. The following keys are now available:

‘1’-‘5’ _____________ Select (and upgrade) all weapons ‘0’ __________________________________ Increase health ‘HELP’ ___________________________________ Skip levels

You can increase the strength of each weapon by pressing the number key up to 5 times.

On disk 2 of gloom in the dir ‘misc’ there is a file named ‘script’. Use an XPK decruncher or Crunchmania to decompress this file. Now load the file into a text editor and you will be able to edit the script to start at any level. Now save the script and recrunch it with Crunchmania or an XPK packer that supports Crunchmania. I used XFDcruncher/decruncher, which is available on Aminet.

CD32

No cheats found.

Conversion info

Map info

CD32: 3 maps    
AGA

No maps found.

CD32
CD32 no. 1

Space Cruiser - Levels 1 to 7

CD32 no. 2

Gothic Tomb - Levels 1 - 7

CD32 no. 3

Hell - Levels 1 - 7

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Computing
91 (Oct 1995)
81%
Andy Maddock
2
Amiga Computing US Edition
4 (Nov 1995)
81%
Andy Maddock
2
Amiga Computing US Edition
Vol 1 No 9 (Apr 1996)
81%
Andy Maddock
0
Amiga Format
75 (Sep 1995)
91%
Stephen Bradley
3
Amiga Power
52 (Aug 1995)
90%
Jonathan Nash
3
CU Amiga
Sep 1995
90%
Alan Dykes
1
Datormagazin
No 14 (Nov 1995)
2/5
Tommy Ryding
0
The One
Maverick 83 (Aug 1995)
90%
Rich Lloyd
0
Amiga CD32 Gamer
15 (Aug 1995)
92%
4
Amiga Format
76 (Oct 1995)
91%
Steve McGill
2
CU Amiga
Jan 1996
88%
Alan Dykes
1

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Dream
20 (Jul - Aug 1995)
Preview
0
Amiga Format
73 (Jul 1995)
Stephen Bradley
Preview
1
Amiga Power
48 (Apr 1995)
Jonathan Davies
Preview
1
CU Amiga
Jul 1995
Martin Davies
Preview
1
The One
80 (May 1995)
Andy Nuttall
Preview (in-depth)
0
Amiga Power
54 (Oct 1995)
Preview
1

AGA

Lore Score: 76%

Your Score:

CD32

Lore Score: n/a

Your Score:

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