- HD installer is contained on disk 1.
- Game requires more than 2MB memory to run from HD and may be launched from WB or CLI/shell.
[1] Game written in 68K assembly language using Devpac2, utilities coded in Blitz BASIC 2, and gfx rendered in DPaint 3/4 and Art Department Pro. Game design by Black Magic. Coding by Mark Sibly. Graphics by Kurt & Hans Butler; additional gfx by Laki Schuster. Music by Kevan Stannard; sound FX/audio by Black Magic. Decrunching routines by Thomas Schwarz.
[2] Game supports fullscreen or window play, higher resolution gfx screenmodes, keyboard/joypad/joystick control (N.B. 2-button joystick required to sidestep in the game), 2 player serial/null modem gameplay (incl. chat/message facility between players) and a quit back to WB option.
[3] GLOOM(demo) is available on AminetHERE. (dir: game/demo/GloomDemo.lha)
[4] Various goodies for GLOOM enthusiasts also available on Aminet include:
- New level maps that replace the Space Hulk level.
- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more. (dir: game/patch/GloomTrainer.lha)
Game requires an expanded CD32 with more than 2MB ram to run from HD.
[1] Game written in 68K assembly language using Devpac2, utilities coded in Blitz BASIC 2, and gfx rendered in DPaint 3/4 and Art Department Pro. Game design by Black Magic. Coding by Mark Sibly. Graphics by Kurt & Hans Butler; additional gfx by Laki Schuster. Music by Kevan Stannard; sound FX/audio by Black Magic. Decrunching routines by Thomas Schwarz.
[2] Game supports fullscreen or window play, higher resolution gfx screenmodes, keyboard/joypad/joystick control (N.B. 2-button joystick required to sidestep in the game and an external keyboard attached for keyboard gameplay), 2 player serial/null modem gameplay (incl. chat/message facility between players) and a quit back to WB option (only useful when playing on an expanded CD32 equipped with HD).
[3] Various goodies for GLOOM enthusiasts also available on Aminet include:
- New level maps that replace the Space Hulk level.
- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more. (dir: game/patch/GloomTrainer.lha)
[4] Guide/Walkthrough by whowasphone404.
When the title screen appears, press fire and you will go to the options screen. Select “ABOUT GLOOM” from the list of options and press the fire button. Now hold down the ‘HELP’ key and press fire on the joystick. The screen will flash purple to indicate the cheat is active.
Now start the game. The following keys are now available:
‘1’-‘5’ _____________ Select (and upgrade) all weapons ‘0’ __________________________________ Increase health ‘HELP’ ___________________________________ Skip levels
You can increase the strength of each weapon by pressing the number key up to 5 times.
On disk 2 of gloom in the dir ‘misc’ there is a file named ‘script’. Use an XPK decruncher or Crunchmania to decompress this file. Now load the file into a text editor and you will be able to edit the script to start at any level. Now save the script and recrunch it with Crunchmania or an XPK packer that supports Crunchmania. I used XFDcruncher/decruncher, which is available on Aminet.
No cheats found.