| Notes: | [1] Design, production and audio by Black Magic. Decrunching code by Thomas Schwarz. Game coded in Devpac2, utilities coded in Blitz Basic 2, and gfx rendered in DPaint 3/4.
[2] Game supports fullscreen or window play and null/serial modem play.
[3] Available for GLOOM enthusiasts on Aminet are:
- New level maps that replace the Space Hulk level.
- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more (dir: game/patch/GloomTrainer.lha). |
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