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|Page views: 4093 - Last update: 4th August 2011 |
One version is common, at least one other version is rare |
|Notes: || Design, production and audio by Black Magic. Decrunching code by Thomas Schwarz. Game coded in Devpac2, utilities coded in Blitz Basic 2, and gfx rendered in DPaint 3/4.|
 Game supports fullscreen or window play and null/serial modem play.
 Available for GLOOM enthusiasts on Aminet are:
- New level maps that replace the Space Hulk level.
- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more (dir: game/patch/GloomTrainer.lha).