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Gloom Deluxe
Enhanced OCS/ECS (2MB Chip/Fastram)/RTG
Gloom Deluxe - Double Barrel Screenshot
Information 7 reviews 1 manual Cheatcode 3 weblinks
112 screenshots 2 boxscans 2 diskscans 1 miscshot Conversion Gamemap
Year of the first release1996LicenseCommercial
Number of disks (or CD)2PublisherGuildhall - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperBlack Magic
ArtistsCoder : Mark Sibly
Graphician : Hans Butler
Graphician : Kurt Butler
Graphician : Laki Schuster
Musician : Kevan Stannard
Language in manualEnglish
Hardware Enhanced OCS/ECS (2MB Chip/Fastram)
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installnoWHD information
HD installyesHD notes
SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchCoding - 68000 Assembly Language (68K ASM)
QuickmatchDoom / Wolfenstein 3D
QuickmatchEnhanced Features - Utilises Accelerators
QuickmatchEnhanced Features - Utilises Extra Memory
QuickmatchEnhanced Graphics - High-Resolution (Hi-Res) Mode
QuickmatchGame Controller - Joypad (not CD32-specific)
QuickmatchGame Controller - Keyboard
QuickmatchGame Controller Support - 3D Glasses
QuickmatchMultiplayer Support - Serial/Null-Modem
ScrolltypeInto Screen
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a precursor to Gloom 3 ''Ultimate Gloom'' Zombie Edition
is a precursor to Gloom 3: Zombie Edition
is a precursor to Ultimate Gloom
is a sequel to Gloom
is a sequel to Gloom
Page views: 6835 - Last update: 7th June 2022
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Original release includes the prequel GLOOM AGA.

[2] Minimum Requirements: ECS chipset, 68020 CPU, 2MB ram (rather than AGA/2MB as implied by the game being labelled 'Amiga 1200' in the original release contents).
Recommended: Graphics card (with CyberGraphX support), 68030+ CPU, extra memory.
Graphics card and/or faster CPUs support higher detail pixels and higher quality screenmodes for graphics.

[3] Game supports a quit back to WB option, i-Glasses (for virtual reality 3Dgameplay), window play (for gfx card users only), and null/serial modem gameplay.

[3] GLOOM DELUXE (one level demo) is available on Aminet (dir: game/demo/Gloom_Deluxe.dms).
Requirements: ECS/AGA chipset, 68020 CPU or better, 2MB ram or more.

[4] A range of patches and other goodies for GLOOM DELUXE players are also available on Aminet:

(a) Enhanced chunky to planar (c2p) routines optimised for 020/040 CPUs and Akiko (CD32 only) to make the game faster on machines using the native chipset (dir: game/demo/GloomC2P10.lha).

(b) An AGA colour fix for ECS machines with gfx cards (dir: game/patch/Gloomcolourfix.lha).

(c) An AGA patch for window play for machines that don't use gfx cards (dir: game/patch/GDWindowPatch.lha).

(d) Trainers, world/level selectors and cheats that give players infinite lives, weapon powerups, invulnerability, choice between different game levels or worlds and a lot more.

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