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|Page views: 5440 - Last update: 15th July 2006 |
One version is common, at least one other version is rare |
|Notes: || Original release includes the prequel, GLOOM AGA.|
 Minimum Requirements: ECS chipset, 68020 CPU, 2Mb ram.
Recommended: Gfx card (with CyberGraphX support), 68030+ CPU, extra memory.
Gfx card and/or faster CPUs support higher detail pixels and higher quality screenmodes for graphics.
Game also supports a quit back to WB option, i-Glasses (for virtual reality 3Dgameplay), window play (for gfx card users only), and null/serial modem gameplay.
 A one level GLOOM DELUXE demo is available on Aminet (dir: game/demo/Gloom_Deluxe.dms).
Requirements: ECS/AGA chipset, 68020 CPU or better, 2Mb ram or more.
 A range of patches and other goodies for GLOOM DELUXE players are also available on Aminet:
(a) Enhanced chunky to planar (c2p) routines optimised for 020/040 CPUs and Akiko (CD32 only) to make the game faster on machines using the native chipset (dir: game/demo/GloomC2P10.lha).
(b) An AGA colour fix for ECS machines with gfx cards (dir: game/patch/Gloomcolourfix.lha).
(c) An AGA patch for window play for machines that don't use gfx cards (dir: game/patch/GDWindowPatch.lha).
(d) Trainers, world/level selectors and cheats that give players infinite lives, weapon powerups, invulnerability, choice between different game levels or worlds and a lot more.