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Gloom Deluxe
ECS/RTG
Gloom Deluxe - Double Barrel Screenshot
Information 7 reviews 1 manual Cheatcode 3 weblinks
8 screenshots 2 boxscans 2 diskscans Miscshot Conversion Gamemap
Information
Year of the first release1996LicenseCommercial
Number of disks (or CD)2PublisherGuildhall - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperBlack Magic
LanguageEnglish
ArtistsCoder : Mark Sibly
Graphician : Hans Butler
Graphician : Kurt Butler
Graphician : Laki Schuster
Musician : Kevan Stannard
Language in manual
HardwareECS
RTG
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installnoWHD information
HD installyesHD notes
Genre
CategoryShooter
SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchDoom
ScrolltypeInto Screen
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a precursor to Gloom 3 ''Ultimate Gloom'' Zombie Edition
is a precursor to Gloom 3: Zombie Edition
is a precursor to Ultimate Gloom
is a sequel to Gloom
is a sequel to Gloom
Page views: 4082 - Last update: 15th July 2006
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Original release includes the prequel, GLOOM AGA.

[2] Minimum Requirements: ECS chipset, 68020 CPU, 2Mb ram.
Recommended: Gfx card (with CyberGraphX support), 68030+ CPU, extra memory.

Gfx card and/or faster CPUs support higher detail pixels and higher quality screenmodes for graphics.

Game also supports a quit back to WB option, i-Glasses (for virtual reality 3Dgameplay), window play (for gfx card users only), and null/serial modem gameplay.

[3] A one level GLOOM DELUXE demo is available on Aminet (dir: game/demo/Gloom_Deluxe.dms).
Requirements: ECS/AGA chipset, 68020 CPU or better, 2Mb ram or more.

[4] A range of patches and other goodies for GLOOM DELUXE players are also available on Aminet:

(a) Enhanced chunky to planar (c2p) routines optimised for 020/040 CPUs and Akiko (CD32 only) to make the game faster on machines using the native chipset (dir: game/demo/GloomC2P10.lha).

(b) An AGA colour fix for ECS machines with gfx cards (dir: game/patch/Gloomcolourfix.lha).

(c) An AGA patch for window play for machines that don't use gfx cards (dir: game/patch/GDWindowPatch.lha).

(d) Trainers, world/level selectors and cheats that give players infinite lives, weapon powerups, invulnerability, choice between different game levels or worlds and a lot more.



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