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also known as Game Of Harmony, The also known as Sphericule
E-Motion - Double Barrel Screenshot
Information 22 reviews Manual Cheatcode 4 weblinks
4 screenshots 4 boxscans 2 diskscans Miscshot 6 conversions Gamemap
Year of the first release1990LicenseCommercial
Number of disks (or CD)1PublisherU.S. Gold - Rest of the World
Number max of players2Budget publisherKixx (U.S. Gold) - Worldwide
One, The (EMAP) - Worldwide
Simultaneous max players2DeveloperAssembly Line, The
ArtistsCoder : Adrian Stephens
Graphician : Nick Pavis (Blue Turtle)
Musician : Adrian Stephens
Musician : John Dale
Misc : Assembly Line, The
Misc : John Dale
Language in manual
Amiga original gameno
Have cheatcodeyes
Have SPS releaseno
WHD installyesWHD information
Updated  2001-05-28 19:14:11
HD installnoHD notes
SubcategoryPuzzler - Physics & Motion
ViewpointTop Down
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Atari ST/E
Commodore C64/128
Nintendo Game Boy
Sinclair ZX Spectrum 48/128/+2/+3
Tandy PC/IBM PCjr
Conversion notes

Based on 1990 Assembly Line/US Gold Atari ST release.
PC versions: CGA, EGA, MCGA/VGA, Tandy

N.B. A PSX conversion was started, but never released.

Classic compilationDiamond Amiga Pack
Astra Pack
Powerplay (Gordon Harwood)
Relationshipis a precursor to Vaxine
Page views: 4380 - Last update: 21st February 2017
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game concept & design by John Dale and The Assembly Line team. Coding by Adrian Stephens. Graphics by Nick Pavis. Music by John Dale and Adrian Stephens; sound FX by John Dale.

[2] The "E" in E-MOTION stands for Einstein, who appears on the titlescreen and the game box.

[3] Released in the U.S. as THE GAME OF HARMONY, and also known as SPHERICULE

[4] Magazine Publisher: The One for Amiga Games, no. 32, May 1991 [download HERE].

[5] Budget Publisher: Kixx release No. 6 in the series of single disk dual-format (PC/Amiga) budget releases.

TRIVIA: Game designer John Dale took inspiration from the classic arcade games ASTEROIDS and JOUST in coming up with the concept for E-MOTION. In a 1990 interview he explained the thought processes behind his conception of the game:

"My job is to have ideas - I just sit around and have them. There was a little bit of thinking about the fact that there haven't been many games which use the 'Asteroids' type motion. You know: rotate and thrust. But at the same time we thought: 'What can we do that's different to Asteroids?' We had the idea for the ship that rotates and moves and then we thought: 'Well what's it going to do if it's not going to shoot things? Let's try pushing things around and see what we can do.' And we did."

"You push two different coloured ones together and they become a pod.... that's an idea from Joust (an ageing Williams arcade game, which unfortunately only ever made it onto the ST, and even then not very accurately). You know, when you kill a bird it drops an egg? Well, if you don't get the egg it hatches out into another bird. So we kind of 'borrowed' that idea, in as much as you generate pods, and if you don't get the pods they grow into full size balls again. So the idea just got built up, really."

[Source: The Assembly Line interview, The One for 16-bit Games (Issue 18, Mar 90, p44); courtesy of the Amiga Magazine Rack].

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