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Captain Fizz Meets The Blaster-Trons
OCS
alias Mission Icarus [Prerelease name]
Captain Fizz Meets The Blaster-Trons - Double Barrel Screenshot
Information 8 reviews 2 manuals Cheatcode 5 weblinks
4 screenshots 4 boxscans 2 diskscans 2 miscshots 1 conversion 20 gamemaps
Information
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherPsyclapse (Psygnosis) - Worldwide
Number max of players2Budget publisherSizzlers (Psygnosis) - Worldwide
Simultaneous max players2DeveloperPDG
LanguageEnglish
French
German
ArtistsCoder : PDG
Musician : Ray Norrish (Full FX)
Misc : PDG
Language in manualEnglish
French
German
HardwareOCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorBored Seal
Updated  2000-06-17 14:08:32
HD installnoHD notes
Genre
CategoryMaze game
SubcategoryMaze Game - Shooter
Dimension2D
QuickmatchGauntlet
ScrolltypeSingle Screen - Flip Screen
ThemeDisaster - Alien Invasion
ThemeFuturistic
ThemeScience Fiction - Aliens
ViewpointTop Down
Conversion hardwareAtari ST/E
BBC Micro/Electron (Acorn)
Commodore C64/128
Sinclair ZX Spectrum 128/+2/+3
Conversion notes

Based on 1988 Powerhouse/Mandarin BBC release ICARUS

-Unreleased Amstrad/C= Plus 4 ports exist
-PC version wasn't released despite adverts

Classic compilation
Relationship
Page views: 3555 - Last update: 22nd July 2017
Rarity: Rare RareRareRare
Notes:  

[1] Game design & coding by PDG Ltd. Music by Ray Norrish.


TRIVIA: Spectrum coder Dean Hickingbottom recalls how the game made the jump from its humble 16-bit beginnings as MISSION ICARUS, in the hands of BBC developers Powerhouse, to the multiplatform release CAPTAIN FIZZ after a deal was signed with publisher Psygnosis:

"This game was originally entitled 'Mission Icarus' and was demoed on ST/Amiga by Power House at Video Images who I think found a buyer in Psygnosis. A multi-platform conversion deal was struck with Clockwize and ZX, CBM64, PC (and an unwanted Amstrad CPC) versions were completed (the CPC, a port by Dave Bradley from the ZX was excellent!). We had to get the game text translated into the other languages required by the spec." [Source: World of Spectrum]



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