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Carrier Command
Carrier Command - Double Barrel Screenshot
Information 26 reviews 1 manual Cheatcode 6 weblinks
68 screenshots 6 boxscans 4 diskscans 8 miscshots 5 conversions Gamemap
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherRainbird [Telecomsoft] - Worldwide
Number max of players1Budget publisherKixx (U.S. Gold) - Worldwide
Mirror Image (Mirrorsoft) - Worldwide
Simultaneous max players1DeveloperRealtime
ArtistsCoder : Graeme Baird
Coder : Ian Oliver
Graphician : Herman Serrano
Musician : Dave Lowe (Uncle Art)
Musician : David Whittaker
Misc : Clare Edgeley
Misc : Ricardo Pinto
Language in manual
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorsDark Angel
Updated  2021-05-17 10:17:54
HD installnoHD notes
CategoryAction Strategy
SubcategoryAction Strategy - Uncategorised
Dimension3D (Filled)
ScrolltypeScrolling - Multi-directional
ThemeTransport - Aircraft Carrier
ViewpointFirst Person
ViewpointTop Down
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple Macintosh (Classic)
Atari ST/E
Commodore C64/128
Sinclair ZX Spectrum 128/+2/+3
Tandy PC/IBM PCjr
Conversion notesBased on 1988 Realtime Software/Rainbird Atari ST release.
PC versions: Hercules, CGA, EGA, VGA, Tandy/PCjr

N.B. Despite being advertised, Spectrum 48K and Amstrad PCW versions were never released.
Classic compilation10 Great Games
Virtual Reality Vol. 1
Air/Sea Supremacy
Amiga Classics Trilogy
Full Blast
Relationshipis a precursor to Battle Command
Page views: 7267 - Last update: 13th April 2011
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Game concept by Clare Edgeley; original game design by Ricardo Pinto. Coding by Ian Oliver and Graeme Baird. Graphics by Herman Serrano. Music composed & performed by Dave Lowe (Uncle Art); sound FX by David Whittaker.

[2] No. 5 in the series of single disk Kixx budget releases for dual format PC/Amiga.

[3] Original release contents included an audiotape containing an extended stereo version of the CARRIER COMMAND soundtrack, as well as a game sticker (see HERE).

[4] Game supports mouse and joystick/keyboard control and savegames.

[5] A backup copy of CARRIER COMMAND may be made by pressing either mouse button, booting the game disk, and then following the on-screen instructions.

TRIVIA: [1] CARRIER COMMAND was developer Realtime's first 16-bit game.

[2] According to the manual, the lead programmer for the rogue Omega aircraft carrier was Dr. Oliver Baird-Onions - a name combining three members of the Realtime development team in Ian Oliver, Graeme Baird and Andy Onions.

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