|Notes: || Master Designer Software in association with Jack M. Zufelt and American Equity Resource presents a Cinemaware production, DEFENDER OF THE CROWN.|
 Game design by Kellyn Beeck; game concept by Bob Jacob. Coding by Kellyn Beeck; computography and Mical Game System by Robert J. Mical. Graphics & special FX by Jim Sachs; additional gfx by Steve Quinn, Richard La Barre, Sol Masid, John Cutter, Rob Landeros, Doug Smith and Bob Swiger. Music composed by Jim Cuomo and coded by Bill Williams.
 The Mical Game System used in the development of DOTC was written by Commodore Amiga software engineer and hardware designer, Robert J. Mical.
 Game must be launched from WB.
 Game manufactured and distributed by Mindscape in the USA and Australasia.
 According to the game manual, DOTC is a tribute to classic Hollywood adventure movies, most notably Robin Hood, which brought to life tales of dashing heroes, damsels in distress and royal kingdoms. Indeed, 5 pages of the manual are devoted to discussion of the mythical legend of Robin Hood and the movies/TV series based on the character that were produced up until the 1986 release of DOTC.
 Jack M. Zufelt, who is acknowledged in the game intro, is an American network market industry consultant, book author and international speaker.
 The Amiga version of DOTC was written in 6 weeks. Given the loss of two coders and a strict deadline for the product to be released, a few features which appeared in subsequent releases on other platforms did not make it into the Amiga version (e.g. the Greek fire and disease attack options). In a 1988 interview, Cinemaware founder Bob Jacob judged that the most definitive version of DOTC released was for rival platform, the Atari ST [Source: Cinemaware feature article, Your Amiga, June 88, p16].
 At the time of release DOTC reportedly was the largest game ever released, containing a "massive" 1.5Mb of graphics alone [Source: Cinemaware development article, Commodore Magazine (USA), Oct 87, p73].
 DOTC won the Software Publishers Association's 1986 award for Best Graphics (16-Bit Division).