| Notes: | [1] Master Designer Software in association with Jack M. Zufelt and American Equity Resource presents a Cinemaware production, DEFENDER OF THE CROWN.
[2] Game design by Kellyn Beeck; game concept by Bob Jacob. Coding by Kellyn Beeck; computography and Mical Game System by Robert J. Mical. Graphics & special FX by Jim Sachs; additional gfx by Steve Quinn, Richard La Barre, Sol Masid, John Cutter, Rob Landeros, Doug Smith and Bob Swiger. Music composed by Jim Cuomo and coded by Bill Williams.
[3] The Mical Game System used in the development of DOTC was written by Commodore Amiga software engineer and hardware designer, Robert J. Mical.
[4] Game must be launched from WB.
[5] Game manufactured and distributed by Mindscape in the USA and Australasia.
TRIVIA:
[1] According to the game manual, DOTC is a tribute to classic Hollywood adventure movies, most notably Robin Hood, which brought to life tales of dashing heroes, damsels in distress and royal kingdoms. Indeed, 5 pages of the manual are devoted to discussion of the mythical legend of Robin Hood and the movies/TV series based on the character that were produced up until the 1986 release of DOTC.
[2] Jack M. Zufelt, who is acknowledged in the game intro, is an American network market industry consultant, book author and international speaker.
[3] The Amiga version of DOTC was written in 6 weeks. Given the loss of two coders and a strict deadline for the product to be released, a few features which appeared in subsequent releases on other platforms did not make it into the Amiga version (e.g. the Greek fire and disease attack options). In a 1988 interview, Cinemaware founder Bob Jacob judged that the most definitive version of DOTC released was for rival platform, the Atari ST [Source: Cinemaware feature article, Your Amiga, June 88, p16].
[4] At the time of release DOTC reportedly was the largest game ever released, containing a "massive" 1.5Mb of graphics alone [Source: Cinemaware development article, Commodore Magazine (USA), Oct 87, p73].
[5] DOTC won the Software Publishers Association's 1986 award for Best Graphics (16-Bit Division). |
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