AGA no. 1

AGA

AGA no. 2
AGA no. 1

AGA

AGA no. 2

Code name Hell Squad

HellPigs [Prerelease name] / HellSquad

General info

Amiga Original

Relationships

WHDLoad

No WHDLoad installer.

Stats

12,971

Genre

Conversions

UNRELEASED

AGA / AmigaCD / ECS

Version info

Yes
Max 4, Sim 1

Features

Hard Disk Installer

Yes

- Final release was going to require approx. 20MB HD space.
- Demo slideshow may be HD installed and about 0.8MB HD space is needed.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1999
HellPigs (Pre-release name)
Commercial
Full Price
Worldwide
Danish, Dutch, English, Finnish, German, Italian, Norwegian, Spanish, Swedish
2
Unknown

Notes

[1] HELLPIGS was the pre-release version of CODE NAME HELL SQUAD, which was published by Digital Dreams Entertainment (DDE) in 2000.

[2] Min. Requirements (planned): 68020 CPU, 2MB ram (1MB Chip + 1MB chip/fastram), 4x CDROM drive.
Utilises if Available (planned): AGA chipset, extra chipram/fastram, faster CPU or CDROM drive.

[3] HELLPIGS was to be released on 2 CDs with the following features:

- full audio speech (2MB chipram required)
- full motion video (AGA Chipset, 2MB chip/4MB fastram required)
- complete rotoscoped characters with full animated actions covering thousands of scenarios
- superb hand-drawn backdrops with full animated interactions
- 4 play Grunt Mode for maximum infiltration
- extremely complex and logical plot-based puzzle solving
- extremely violent & action-based combat sequences with alien warfare and adult-orientated humorous language & dialogue (prompting a voluntary 18 certificate from publisher Vulcan back in '97)
- multilanguage support

[Source: Vulcan website, courtesy of the Internet Archive]

[4] HELLPIGS began life circa 1995 and was developed initially by Classica Entertainment, who was led by main coder Damir Petkovic. In 1996, Classica signed a deal with Vulcan to publish the game. Initially, Vulcan had planned to release the game on both CD and floppy. The cut-down floppy release (minus FMV and other extras) was going to be a staggering 22 disks, but the idea was later scrapped when they decided that all their future game releases should be CD only.

The game was scheduled for release by Vulcan in 1997/98, but Classica Entertainment reportedly cancelled the game after trading the games industry for the TV industry to make commercials [Source: Paul Carrington (Vulcan), Amiga Nutta IRC Conference; courtesy of the Internet Archive].

The saga didn't end there, however. After Vulcan left the Amiga market in late 1998, upcoming Amiga developers Digital Dreams Entertainment (DDE) struck a deal with former lead coder Damir Petkovic to resurrect the game. [Source: Raymond Cindric (DDE) interview, courtesy of Digital Amiga Dream]

DDE renamed the game to CODE NAME HELL SQUAD and put the finishing touches on the near-complete project by adding a cinema-style intro, which they filmed themselves. The game finally saw the light of day when DDE published it themselves in 2000.

[5] HELLPIGS(slideshow demo) is available on AminetHERE (dir: pix/illu/aahelgfx.lha) and requires at least 2MB ram.

[6] Previews of HELLPIGS appeared in:

- Amiga Format (Issue 92, Xmas 96, p33)
- Amiga Computing (Issue 109, Feb 97, p66)
- Amiga Flame (Mar 97)
- Amiga Computing (Issue 112, May 97, p82)
- Amiga Flame (Sept 97)
- CU Amiga (June 97, p39)
- Amiga Format (Issue 98, June 97, p30)

Conversion Notes

AGA / AmigaCD / ECS

Version info

No
Max 1, Sim 1

Features

Hard Disk Installer

Yes
- Game runs directly from CD, although it can be manually installed to HD (i.e. copy all CD contents to a folder on HD and launch game from there). - Savegames, however, must be stored on HD in the S: directory.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
2000
Code name Hell Squad
AKA HellSquad
Commercial
Full Price
Worldwide
English
1
One version is common, at least one other version is rare

Notes

[1] Game concept & coding by Thomas Cvijanović and Damir Petković.

Background gfx & animation by Dražen Tomić; assistance in background gfx & animation by Raymond Cindrić; 3D animation & assistance in gfx processing by Thomas Cvijanović.
Filming by Thomas Cvijanović and Damir Petković; assistance in filming by Dražen Tomić; acting by Marko Račan, Svetlana Barać, Adriano Pliško, Damir Pahljina and Robert Kralj; stunts by Alex Sergo.
Digitised gfx processing by Dražen Tomić; assistance in digitised gfx processing by Damir Petković.

Music & sound FX by Thomas C. Cvijanović; speech by Damir Petković.

[2] Min. Requirements: 68000 CPU, ECS or AGA chipset, 3Mb ram (2Mb chip + 1Mb fastram or other memory), 2x CDROM.
Utilises (if available): AGA chipset (for animated intro), more memory, faster CPU or CDROM drive.

[3] Game supports graphics in 64 colours EHB, joystick or keyboard for gameplay, PAL/NTSC screenmodes and a quit back to WB option. Additionally, the game CD contains an instruction manual and a demo of WASTED DREAMS.

[4] CODE NAME HELL SQUAD (demo) is available on AminetHERE (dir: game/demo/DDE_CnHSdemo.lha).
Min. Requirements (demo): 68000 CPU, ECS or AGA chipset, 3Mb ram, 3Mb HD space.

[5] CODE NAME HELL SQUAD (walkthrough) is available HERE [Source: Burns Flipper's Games Emporium].


TRIVIA:

[1] The game began life circa 1995 as HELLPIGS and was developed initially by Classica Entertainment, who was led by main coder Damir Petkovic.

In 1996, Classica signed a deal with Vulcan to publish the game. Initially, Vulcan had planned to release the game on both CD and floppy. The cut-down floppy release (minus FMV and other extras) was going to be a staggering 22 disks, but the idea was later scrapped when they decided that all their future game releases should be CD only.

The game was scheduled for release by Vulcan as HELLPIGS in 1997/98, but reportedly Classica Entertainment cancelled the game after leaving the games industry to make TV commercials [Source: Paul Carrington (Vulcan), Amiga Nutta IRC Conference].

The saga didn't end there, though. After Vulcan left the Amiga market in late 1998, upcoming Amiga developers Digital Dreams Entertainment (DDE) struck a deal with ex-HELLPIGS lead coder Damir Petkovic to resurrect the game [Source: Raymond Cindric (DDE) interview, courtesy of Digital Amiga Dream].

DDE renamed the game to CODE NAME HELL SQUAD and put the finishing touches on the near-complete project by adding a cinema-style intro, which they filmed themselves. The game finally saw the light of day when DDE published it themselves in 2000.

[2] HELLPIGS (slideshow demo) is available on AminetHERE (dir: pix/illu/aahelgfx.lha) and requires at least 2Mb ram.
Additional screenshots of HELLPIGS can also be seen HERE.

Conversion Notes

AGA / AmigaCD / ECS
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AGA / AmigaCD / ECS
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Animated Intro

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Game (64 colours EHB)

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Box: AGA / AmigaCD / ECS
Box: AGA / AmigaCD / ECS
Box scan AGA no. 1

Box scan AGA no. 2

Disk: AGA / AmigaCD / ECS
Disk: AGA / AmigaCD / ECS
Disk scan AGA no. 1

Misc: AGA / AmigaCD / ECS
Misc: AGA / AmigaCD / ECS

Manual info

AGA / AmigaCD / ECS

No manuals found.

AGA / AmigaCD / ECS
AGA no. 1

CD Manual

AGA / AmigaCD / ECS

No cheats found.

AGA / AmigaCD / ECS

No cheats found.

Conversion info

Map info

AGA / AmigaCD / ECS

No maps found.

AGA / AmigaCD / ECS

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Active
13 (Oct 2000)
3/4
Paul Cavanagh
2

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Computing
109 (Feb 1997)
Preview
1
Amiga Computing
112 (May 1997)
Hugh Poynton
Preview
1
Amiga Format
98 (Jun 1997)
Andy Smith
Preview
1
Amiga Format
107 (Feb 1998)
Andy Smith
Preview
1
CU Amiga
Jun 1997
Andrew Korn
Preview
1

AGA / AmigaCD / ECS

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