Game design & coding/writing by Robert Steggles and Hugh Steers. Graphics by Alan Hunnisett and Richard Selby; titlescreen by Duncan MacLean. Loading music by John Molloy.
 Original game contents included an audiotape labelled 'Derek Rogers, March 25th', which the game prompts players to listen to in order to extract information at certain stages (see HERE). Also included was a Casino chip "500" denomination, a guide to casino games, and personal organiser diary pages.
 Reportedly, the Amiga version of CORRUPTION is the only platform release to feature a speech facility, although it only has novelty value given that it simply repeats the commands that are entered by players and makes use of Commodore's speech synthesiser from earlier versions of Workbench. Seemingly, the speech facility was left out of the re-released compilation version of the game as a result of Commodore discontinuing the licensing of the Amiga's speech synthesiser from Workbench 2.04 onwards.
 When asked what inspired CORRUPTION, game designer/writer Rob Steggles gave this response:
'I’d met Dave Lebling and liked the Infocom murder mysteries. Even when we did GUILD OF THIEVES I wanted to do something different from standard fantasy and sci-fi adventure settings. I was looking at all sorts of genres and finally settled on doing a thriller and, as it was in the Thatcher era, setting it in London amongst the financial sharks seemed like a good idea at the time as it was a world I could get access to.' [Source: Interview with Rob Steggles (May 2010), Magnetic Scrolls Chronicles]
- V1.11 (11-Nov-86) [original release]
- V1.12 (1991) [compilation release - The Magnetic Scrolls Collection Volume 1]
TRIVIA:  CORRUPTION (16-bit versions only) was the only Magnetic Scrolls adventure where the game engine was customised to suit the theme of the game. While all Magnetic Scrolls' other adventure games featured scrolls, CORRUPTION'S drop-down menus beneath the graphic window were altered to make them look like pages from a personal organiser.
Additionally, Magnetic Scrolls altered the game engine to count player actions as virtual minutes in the game. Consequently, there are situations in the game where players may have only "one minute left", which means they can only enter one valid action. [Sources: The Bird Sanctuary; The Magnetic Scrolls Chronicles; The Magnetic Scrolls Memorial]
 CORRUPTION represented a departure for Magnetic Scrolls, being the first adventure they had written which didn't have a fantasy theme. Coders Rob Steggles and Hugh Steers were keen to write a thriller, and decided on a slick plot that involved corporate fraud and insider trading in the financial sector in contemporary London. With the move away from fantasy-based adventures, Magnetic Scrolls hoped to expand their brand's appeal by exploiting a different genre that would appeal to an older audience.
The calculated risk proved to be a timely success, with CORRUPTION'S release coinciding with the big screen movie release of Oliver Stone's "Wall Street", a fast-paced, stock market thriller focusing on corporate greed starring Michael Douglas as the ruthless megalomaniac Gordon Gekko. CORRUPTION would go on to become a best-seller for Magnetic Scrolls and win the prestigious Personal Computer World (PCW) 'Game of the Year' award in 1988. [Sources: The Bird Sanctuary; The Magnetic Scrolls Chronicles]
 The game had the working title UPON WESTMINSTER BRIDGE, which reportedly was inspired by by poet William Wordsworth's sonnet "Composed upon Westminster Bridge, September 3, 1802". [Source: The Bird Sanctuary]