[1] Game design by Martin Hall and James Thomas. Main coding by Martin Hall and James Thomas; intro coding by Mike Chilton (Chiltern). Background & sprite graphics by Gary Burley; additional gfx by Neil Sutton; intro gfx by Nicky Carus Westcott. Music/sound FX by Matt Furniss.
[2] Game features joystick/mouse control.
(LEVEL CODES)
Foyer BioTechDeck Reaktor-Deck Level 2-“HIDE” Level 1-“BFAE” Level 1-“ELAD”
Level 3-“HIKE” Level 2-“FFIB” Level 2-“KAKE”
Level 4-“LAKE” Level 3-“AAHC” Level 3-“FGAH”
Level 5-“DEAD” Level 4-“HKAJ” Level 4-“CIJA”
Level 6-“ACHE” Level 5-“EJLA” Level 5-“FILA”
Level 7-“–-” Level 6-“DHLA” Level 6-“BFDG”
Level 8-“FLEE” Level 7-“DIED”
Holo-Deck
Level 1-“FIAG”
Level 2-“LKAI”
Level 3-“BLDK”
Level 4-“JAKI”
Level 5-“GABG”
Level 6-“LABH”