OCS no. 1
OCS no. 2

Arcticfox

General info

Amiga Original

Relationships

WHDLoad

2006-01-26

Stats

8,905

Conversions

Amstrad/Schneider CPC464/664/6128
Apple II/IIGS
Atari ST/E
Commodore C64/128
MSX 1/2
NEC PC-98
PC (DOS)
Sinclair ZX Spectrum 128/+2/+3
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
Tandy PC/IBM PCjr

OCS

Version info

No
Max 1, Sim 1

Features

Credits

Graphics
World creation
Game design

Hard Disk Installer

No

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
?
Arcticfox
Commercial
Budget
Australasia
English
English, German
1
Rare
1986
Arcticfox
Commercial
Full Price
Europe
English
English, German
1
Rare
1986
Arcticfox
Commercial
Full Price
Worldwide
English
English, German
1
Rare
1989
Arcticfox
Commercial
Budget
Worldwide
English
English, German
1
Rare

Notes

[1] The 3D world of ARCTICFOX was created by coder Paul Bowman using a proprietary graphics package called 3-Space.

[2] Min. Requirements: KS 1.x, 512k ram

[3] The inside cover of the original EA release of ARCTICFOX identifies the Dynamix coders in a photo and discusses development of the game (see HERE).


TRIVIA:
[1] ARCTICFOX represented Dynamix's first major development contract. They were given a whopping US$35,000 budget for the game by EA and developed it on a pre-release Amiga packaged in a black steel box with a wooden keyboard [Source: Damon Slye].

[2] The words 'We build Worlds' shown in the game intro was the motto adopted by developers Dynamix.

Conversion Notes

PC versions: Hercules, CGA, Tandy, PC-98

Screen info

OCS
Screenshot OCS no. 3

Screenshot OCS no. 4

Tournament F4-F4

Screenshot OCS no. 5

Screenshot OCS no. 6

Screenshot OCS no. 7

Screenshot OCS no. 8

Screenshot OCS no. 9

Screenshot OCS no. 10

Screenshot OCS no. 11

Screenshot OCS no. 12

Screenshot OCS no. 13

Objective 83° 62' Hmm

Screenshot OCS no. 14

Scan info

Box: OCS
Box scan OCS no. 1

U.S. Release (front) [EA]

Box scan OCS no. 2

U.S. Release (left inside cover) [EA]

Box scan OCS no. 3

U.S. Release (right inside cover) [EA]

Box scan OCS no. 4

U.S. Release (back) [EA]

Box scan OCS no. 5

German Release (front) [EA]

Box scan OCS no. 6

German Release (left inside cover) [EA]

Box scan OCS no. 7

German Release (right inside cover) [EA]

Box scan OCS no. 8

German Release (back) [EA]

Box scan OCS no. 9

Budget Release (front) [ECP]

Box scan OCS no. 10

Budget Release (back) [ECP]

Disk: OCS
Disk scan OCS no. 1

U.S. Release (EA)

Disk scan OCS no. 2

European Release / Budget Release (ECP)

Misc: OCS
OCS no. 1

OCS no. 2

U.S. Advert (CGW 5.5 11-12/1985, Page 2)

OCS no. 3

U.S. Advert (CGW 5.5 11-12/1985, Page 3)

OCS no. 4

U.S. Advert (CGW 34 1-2/1987, Page 2)

OCS no. 5

UK Advert (Commodore User 11/1987, Page 17)

OCS no. 6

German Advert (ASM 6/1989, Page 59) [Budget]

OCS no. 7

Catalogue Entry [1]

OCS no. 8

Catalogue Entry [2] [Source: Atari Mania]

Manual info

OCS
OCS no. 1

Manual (English) [U.S. Release]

OCS no. 2

Manual (English) [European Release]

OCS no. 3

Command Summary (English)

OCS

The following is a list of the locations that you may start at when playing the tournament level:

 

KEY STARTING LOCATIONS

–––––––––—

F1 53‘33” 82‘08”

F2 55‘25” 82‘24”

F3 56‘14” 82‘56”

F4 54‘49” 83‘41”

F5 51‘45” 83‘50”

F6 50‘21” 83‘34”

F7 49‘41” 83‘11”

F8 50‘49” 82‘18”

Under configuration F3 & place F4 there is a communication fort at coordinates 54‘12”,83‘16”. The fort is behind the mountain and guarded by a missle launcher and several tanks. Under configuration F1 & place F7 to the east of the coordinates 53‘30”,83‘36” the main complex is located there and is guarded by several missile launchers and lots of heavy tanks.

Amstrad/Schneider CPC464/664/6128
Conversion Amstrad/Schneider CPC464/664/6128

Conversion Amstrad/Schneider CPC464/664/6128

Apple II/IIGS
Conversion Apple II/IIGS

Conversion Apple II/IIGS

Atari ST/E
No conversion screens found.
Commodore C64/128
Conversion Commodore C64/128

Conversion Commodore C64/128

MSX 1/2
No conversion screens found.
NEC PC-98
No conversion screens found.
PC (DOS)
Conversion PC (DOS)

CGA

Conversion PC (DOS)

Conversion PC (DOS)

Hercules

Conversion PC (DOS)

Sinclair ZX Spectrum 128/+2/+3
No conversion screens found.
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
No conversion screens found.
Tandy PC/IBM PCjr
Conversion Tandy PC/IBM PCjr

Conversion Tandy PC/IBM PCjr

Map info

OCS: 2 maps    
OCS
OCS no. 1

Map by Carcharias

OCS no. 2

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga World
Vol 3 No 5 (May - Jun 1987)
Bob Ryan
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
No magazine previews found

OCS

Lore Score: n/a

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