- Copy the contents of the JEWELS OF DARKNESS compilation disk to HD.
- Double-click the "Menu" icon on HD and select the game from the compilation menu using the mouse.
[1] Game design & coding by Mike, Pete & Nick Austin. 68000 adventure system written by Mike Austin; Amiga conversion by John Jones-Steele. Graphics by James Horsler. Text by Pete Austin.
[2] ADVENTURE QUEST, only available as part of the JEWELS OF DARKNESS compilation on the Amiga, enhances the original text-only incarnations released for 8-bit platforms by adding graphics, more extensive text descriptions, an extended parser that understands many more commands and other user-friendly features (e.g. multitasking, a quit back to WB option).
[3] ADVENTURE QUEST is the second installment in Level 9'sMiddle-Earth Trilogy, which also contained COLOSSAL ADVENTURE and DUNGEON ADVENTURE. The Middle-Earth Trilogy was later published in enhanced form as a compilation and renamed to JEWELS OF DARKNESS, albeit with references to Tolkien changed or removed, reportedly, for legal reasons.
TRIVIA: When originally released in 1982 on the Nascom and BBC Micro, ADVENTURE QUEST represented Level 9's first adventure game of their own design from scratch.
Based on 1982 Level 9 Nascom (32k) release.
PC versions: 40/80-column text mode, Hercules, CGA, Amstrad PC
N.B. Seemingly, the Sinclair QL conversion was never released despite loading instructions in the manual.
No manuals found.
No cheats found.
No maps found.