|Page views: 954 - Last update: 13th August 2018 |
Common as mud |
 Written in GfA Basic. Game design & coding by Guido Appenzeller. Graphics & level design by Sören & Guido Appenzeller. Music by Christoph Gund; sound FX by Guido Appenzeller. English translation by Hawkeye/The Amigo's.
 Magazine Publisher: The One Amiga no. 47, Aug 1992 [download HERE].
 Main coder Guido Appenzeller provides a quick insight into the development of WIZZY'S QUEST in the instructions on disk:
"The game was developed from May to August 1990 on an Amiga 1000 with 2.5MB ram. It had to run on every Amiga with 512k and be compatible with Kickstart 1.2/1.3. It was written in GfA Basic V3.03 and was compiled with GfA-Compiler1. The graphics were produced with DPaint III; the sprites and levels were done using my own object-editor. Sound FX was produced with the Perfect Sound digitiser & software and the music with MED V2.00e."
 Game contains instructions in-game (launch 'Intro' exec first) and supports multitasking (memory permitting) plus a quit back to WB option.
 WIZZY'S QUEST (full PD release) is available for download from these sources:
- WIZZY'S QUEST (disk/HD fixed versions) [Source: EAB FTP site]
- WIZZY'S QUEST (disk/HD fixed versions) [Source: EAB FTP mirror site]
- WIZZY'S QUEST (HD version) (dir: game/jump/WizzysQuest.lha) [Source: Aminet]
TRIVIA: According to the instructions on disk, WIZZY'S QUEST includes a hidden level editor that could be accessed by players if they contacted main coder Guido Appenzeller via snail-mail.